Treasure Trails Guide
Basics
Rewards
Anagrams
Challenges
Coordinates
Uri's Emotes
Maps
Npc Locations
Puzzles
Riddles
Search
Frequently Asked Questions (FAQ)
Credits
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This mini-game has been rated as High Risk. See the Mini-Games page for a definition of high and low risk.
Basics
Treasure trails are one of things in RuneScape that will give you hours of fun. You don't have the slightest idea what kind of treasure you'll get, or when you'll get it. If you like adventures, be sure to do some treasure trails. Treasure trails are members only, but some of the rewards can be used by both F2P'ers and P2P'ers.
To begin a treasure trail, you'll need a clue scroll. Clue scrolls are dropped by certain kinds of monsters when you kill them. Below is a list of the monsters that drop clue scrolls. They are divided into three categories. Refer to the reward section below for more information about the different categories. The higher the category, the better the potential reward if you complete the trail.
Jagex has so many monsters that drop the three different level clues that it would be unwise to list them all here. Instead there are links below (to the bestiary) for you to click so you can see what monsters drop the level clue scroll you want.
| Clue Dropping Monsters |
| Any level clue |
| Level 1 clue scroll |
| Level 2 clue scroll |
| Level 3 clue scroll |
There are also a couple of other ways you can get clue scrolls. These ways can sometimes be more fun, because when you DO get a clue scroll, it's always a nice surprise. Pickpocketing H.A.M. Members will often get you a level 1 clue, and if you're brave enough to venture into the Zogre Cavern West of Gu'Tanoth, it's possible to get a key from one of the monsters that inhabit these dim caves. Use the key on the coffins in the area, and maybe, you just might find....a clue scroll! If you're not up to the task of killing the nearby monsters, try thieving the coffins instead. You can occasionally find level 1 clues this way as well.
You can also get clue scrolls from Shade Chests. The kind of chest will determine which level clue scroll you can get, but in general, the higher the shade, the higher the clue level. For example, you may get a level 1 clue scroll from a chest requiring a brown key. But, if you have a silver key, you may end up getting a level 3 clue scroll. Here's a list of shade chests and the level of clue scroll you can get from each:
- Bronze chests - level 1
- Steel chests - level 1 and level 2
- Black chests - level 2
- Silver chests - level 3
Refer to our Splitbark Armour Guide for more information on burning shades, getting keys and accessing shade chests.
Clue scrolls can also be found in caskets while big net fishing, received as rewards from Manage Thy Kingdom and the Evil Tree, or bought with pieces of eight at the Trouble Brewing minigame.
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Rewards
The rewards from Treasure Trails can give you a wide assortment of items, including both commonly available items and more valuable items which are exclusively obtainable from Treasure Trails (or purchasing from players who have completed Treasure Trails).
There are far too many of these rewards to put them all here, so take a look at our Rewards Page for a complete list of the items you can earn by completing Treasure Trails.
| Click Here To See Treasure Trail Rewards! |
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Anagrams
An anagram is a word where the letters of the original word are rearranged to make a new word. If you get an anagram clue, it will usually say that it's an anagram right on the clue. If it doesn't say that it's an anagram or that you need to unscramble the letters, if the words on the clue just don't make any sense, you can be pretty sure that the clue is, in fact, an anagram. Here's a list of all the known anagram clues:
| Anagrams | |||
| Anagram | Person | Town/Location | |
| A BAS | Saba | Northwest of Burthorpe (north of the Hero's Guild) in an unmarked cave to the Northwest | |
| A ZEN SHE | Zenesha | East Ardougne market - platebody seller | |
| ACE MATCH ELM | Cam the Camel | Al Kharid outside Duel Arena gate, Camulet *NOT* required. | |
| AHA JAR | Jaraah | Duelling Arena hospital | |
| AN PAINT TONIC | Captain Ninto | Dwarf Passage under White Wolf Mountain, near the beer area. (Requires Fishing Contest to enter.) | |
| ARC O LINE | Caroline | East of Ardougne on the coast, at the Sea Slug quest start. After Kennith's Concerns quest she is upstairs in Kennith's house. | |
| ARE COL | Oracle | Ice Mountain North of Falador | |
| ARR! SO I AM A CRUST, AND? | Ramara du Croissant | Piscatoris forge (requires completion of Swan Song quest) | |
| BAIL TRIMS | Brimstail | Gnome Stronghold, East of the bridge on the West side of the Stronghold. Enter the hollowed rock, which leads to his cave | |
| BY LOOK | Bolkoy | Upstairs in the Tree Gnome Village (the Maze) | |
| C ON GAME HOC | Gnome Coach | Gnome Stronghold, outside the Gnomeball Field (he circles the whole field) | |
| DT RUN B | Brundt | Rellekka chieftain, inside the Longhall in Rellekka | |
| EEK ZERO OP | Zookeeper | Ardougne | |
| EL OW | Lowe | Archery Store in Varrock | |
| ERR CURE IT | Recruiter | Centre of town, West Ardougne. You must have started the Biohazard quest, or currently doing the Plague City quest. | |
| GOBLIN KERN | King Bolren | Centre of Tree Gnome Village (the Maze) | |
| GOT A BOY | Gabooty | Tai Bwo Wannai Village | |
| GULAG RUN | Uglug Nar | South of Castle Wars at Jiggig. | |
| HALT US | Luthas | Karamja Banana Plantation | |
| HE DO POSE. IT IS CULTRRL, MK? | Riki the sculptor's model | Keldagrim Sculptor's studio, on northeast side of town. | |
| ICY FE | Fycie | In a cave in Ogre Country South of Gu'tanoth, directly to the North of NPC Rantz, in the valley where the Chompy Bird Hunting quest start is | |
| I EAT ITS CHART HINTS DO U | Shiratti the Custodian | Nardah | |
| I FAFFY RUN | Fairy Nuff | North of Lost City (Zanaris) bank. (However, if you've started the Fairy Tale part 2 quest, get the certificate from the room north of the bank, then use Fairy Ring codes AIR, DLR, DJQ, AJS.) (Clue requires Lost City quest.) | |
| LAND DOOMD | Odd Old Man | Rag and Bone Man quest start, road east of Varrock Earth Runecrafting Altar, north of Limestone Mine. | |
| LARK IN DOG | King Roald | Varrock Palace | |
| ME AM THE CALC | Cam the Camel | Al Kharid outside Duel Arena gate, Camulet *NOT* required. | |
| ME IF | Femi | Next to the cart at the gate to Tree Gnome Stronghold | |
| NOD MED | Edmond | East Ardougne, in the house North of the Castle | |
| O BIRDZ A ZANY EN PC | Cap'n Izzy No Beard | Brimhaven Agility Arena | |
| OK CO | Cook | Lumbridge Castle | |
| OR ZINC FUMES WARD | Wizard Frumscone | Yanille Magic Guild basement, need 66 magic (boosters allowed) to enter. | |
| PROFS LOSE WRONG PIE | Professor Onglewip | Draynor wizard tower ground floor or outside | |
| PEATY PERT | Party Pete | Falador | |
| R AK MI | Karim | Al-Kharid kebab seller | |
| RED ART TANS | Trader Stan | Owner of Charter Ships, speak to him at the southern dock in Port Sarim. | |
| SEQUIN DIRGE | Queen Sigrid | Queen of Etceteria, must have completed Fremennik Trials quest to go there. | |
| SNAH | Hans | The confused lad around Lumbridge Castle | |
| THEM CALL CAME | Cam the Camel | Al Kharid outside Duel Arena gate, Camulet *NOT* required. | |
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Challenges
Challenges will not be in a clue scroll like all the other clues, they will be in challenge scrolls. When you get a challenge scroll, you need to figure out the answer, return to whoever gave you the challenge, and give him/her your answer by speaking to him/her again. Here is a list of all challenge scroll questions currently in the game:
| Challenges | |||
| Challenge | Formula | Answer | |
| What is 19 to the power of 3? | 19*19*19 | 6859 | |
| What is 57x89+23? | 57*89+23 | 5096 | |
| If x is 15 and y is 3, what is 3x + y? | 3*15+3 | 48 | |
| I have 16 kebabs, I eat one myself and share the rest equally between 3 friends how many do they have each? |
(16-1)/3 | 5 | |
| How many cannons does Lumbridge Castle have? |
Count them | 9 | |
| How many animals in the Zoo? | Count them | 40 or 41* | |
| What is 5 times 5 add 3? | 5*5+3 | 28 | |
| How many flowers are there in the clearing below this platform? |
Count them | 13 | |
| How many banana trees are there in the plantation? | Count them | 33 | |
| How many gnomes on the Gnome ball field have red patches on their uniforms? | Count them | 6 | |
| How many houses have a cross on the door? | Count them | 20 | |
| How many pigeon cages are there around the back of Jerico's house? | Count them | 3 | |
| How many buildings are there in the village? | Count them | 11 | |
| How many fishermen are there on the fishing platform? | Count them | 11 | |
| How many people are waiting for the next Bard to perform? | Count them | 4 | |
| How many bookcases are there in the palace library? | Count them | 24 | |
* if you have completed the Eagles' Peak quest, the answer to this question is 41 because you will be able to see the ferret in the zoo. If you have not done the quest, the answer is 40 - the ferret does not appear in the zoo until you have completed the quest.
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Coordinates
When you get a coordinates clue, it will say something like "04 degrees, 13 minutes North, 12 degrees, 45 minutes East". When you have a coordinates clue, you will need to get some navigation tools. These include a sextant, a watch and a navigation chart. Even if you know exactly where to dig, you still need to have the navigation tools in your inventory when you dig on a coordinates clue. If you don't, you can dig all day, and you'll never find anything. To get the navigation tools, take your clue and head to the house North of the Observatory. You'll find the Observatory north of Castle Wars (Southwest of Ardougne; it's on the other side of the river West of the Tree Gnome Maze). While you're making the trip there, be sure to "examine" your clue (right-click on the scroll and select "examine"). When you arrive at the house, you'll find a Professor and his assistant. Talk to the Professor, and ask him to help you with treasure trails. He will tell you to get a watch and a sextant.
- To get the watch go to the Clocktower (located South of Ardougne). Speak with brother Kojo and ask him for the watch.
- To get the sextant go to the Khazard Docks (located Northeast of Yanille). Speak with Murphy and ask him for the sextant.
When you have your watch and sextant, go back to the Professor and speak with him again. He will give you a long lesson on how to use the sextant. He will also give you a chart. If you didn't read his speech or didn't understand it, see below for instructions on how to use the sextant.
You cannot make your own watch and/or sextant if you've never had them before. But if you lose your watch and/or sextant and need replacements, you can make new ones yourself if you have level 28 crafting and you have access to a player-owned home with a workshop. To get a replacement chart, you must go back and visit the Professor again.
How to use the sextant to get locations:
Ok, when you have the sextant, click on it to 'look through' and get your location. However! Before it's able to tell you your position, you will need to click on the up and down arrows until you have the horizon in the middle of the eye piece. After that, use your right and left arrows to get the sun in the centre of the eye piece as well. When you have this, and your eye piece looks like the one to the right, click "Get location" under the sextant image (above your chat box).
How to use your location:
Now you know how to get your current location, but you still need to learn how to get to your desired location (the one on the clue scroll). First you want to find the right longitude (east-west). If your clue says something like 12 degrees, 56 minutes east, and you're at 6 degrees 12 minutes east, then you simply walk East until you hit 12 degrees. Once you do that, you can try to hit the minutes by going a little more East. Then you try to find the right latitude (South-North). Go North/South until you hit the right place. This can be tricky, and the first 5 times you'll have to think and try a lot to get it right.
To help you with finding the right location, you can use our handy dandy Treasure Locator Tool. Open it by clicking here. This is a pop-up, so it might not open if you have a pop-up blocker active. This locator is not 100% accurate, but it's pretty close, and it *should* give you an idea of where to go with your sextant for the right location. We have also compiled a list of known coordinates in text format, if you feel more comfortable using that. But remember! You must have your navigation tools with you when you dig. We have made the treasure locator and the list of coordinates available to you to make it easier for you to find the location of your coordinates -- but that doesn't mean that you can forget about getting the sextant, watch and chart. You can't. And these navigation tools are not tradeable, so you don't have any choice about getting them.
When you're at the right location, and you've double checked it, dig with a spade on the spot. If there's already something there, pick it up and dig.
One word of caution:
If you have a level 3 coordinates clue that leads to a spot in the wilderness, be prepared to fight a level 65 or 74 Zamorak Wizard. The wizard is very protective of any treasure that may be buried in the wilderness, and he won't let you get it without a fight. He will attack you with Flames of Zamorak, and your best defence is to use prayer and have Protect-from-Magic ON.
If your level 3 coordinates clue leads to a spot outside the wilderness, you'll have to fight and kill a level 108 Saradomin Wizard (except for the coordinate clue that leads you inside the duel arena) to get the casket containing your treasure/next clue. We have heard that for some coordinates clues outside the wilderness, you may get a Zamorak Wizard instead of a Saradomin Wizard. If this happens to you, count your blessings. If you DO get a Saradomin Wizard, he will attack you with a poisoned dagger if you use prayer and have Protect-from-Magic ON. If you have Protect-from-Melee ON, he will attack you with magic. The best way to defend yourself against this very strong wizard is to wear full dragonhide and attack him with Protect-from-Melee ON.
Once you've killed your wizard, dig again in the same spot to get the casket containing your treasure/next clue. If you're not sure which level clue you have, think of the monster that dropped the first clue scroll in your treasure trail, then refer to the Basics section and the monster table.
Important things to remember:
- When you have a coordinates clue to solve, you must have the sextant, watch, chart and clue in your inventory to dig up the casket containing your treasure/next clue. And don't forget to bring your spade with you! You can't dig anything up with your hands!
- If you lose or misplace your sextant, watch or chart, simply go back to the NPC that gave it to you in the first place to
get another. For the sextant, see Murphy. For the watch, see Brother Kojo. For the chart, go see the Professor. And
remember, you will need a coordinates clue in your inventory to get another chart from the Professor. It doesn't matter that you're only getting a replacement chart. You need to actually have a coordinates clue with you to get a new one. Murphy and Brother Kojo aren't so picky -- you don't need to have a coordinates clue with you to get a replacement sextant or watch.
You can also make a replacement sextant and/or watch yourself if you have level 28 crafting and have access to a player-owned house with a workshop. You cannot make a replacement chart if you lose it. To get a replacement chart, you must go back and visit the Professor again. - With certain clues, you might be asked to go to an area that is only accessible if you have completed or started a certain quest. This is particularly true for level 3 clues, but it can also happen for other level clues. For example, you may get a clue that leads you to the Kharazi Jungle, South of Shilo Village. To enter the jungle, you will need to at least start the Legends Quest. If your clue leads to the Canifis area in Morytania, you will need to have completed Priest in Peril and, depending on WHERE in Morytania the coordinates lead, you may also have to start Nature Spirit. There are other clues like this, so be aware that this CAN happen. In our Full List of Coordinates page, we have included the name of the quest next to the coordinates' location if a quest is required to access the location.
- If you're heading into the wilderness on a coordinates clue, bring only the basic necessities with you. This means bring only your clue, spade, sextant, watch, and chart, your weapon, and whatever food you need to survive an attack. If you get attacked by a monster or revenant or cannot survive the attack from the Zamorak wizard, drop everything except your clue scroll before you die. You can easily replace the lost items, but you will lose your clue scroll if you hang onto these other things. Of course, this only works if you do not have a skull hanging over your head...
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Uri's Emote Clues
Some clue scrolls will contain specific orders of where and how to perform an emote. Upon successful completion, a mysterious man named Uri will reward you with a chest as well as a humorous quip.
It is very important that you follow Uri's emote instructions specifically. When doing the clue, you must wear exactly what the clue says. This means that you must acknowledge the difference between enchanted/unenchanted jewelry, a staff/battlestaff, and likewise.
Also, some clues say, "Beware of double agents!" In these clues you will be attacked by a Double Agent (level 108 non-wild, 68 in-Wilderness) when you properly perform the emote. You can change into armour or weapons when fighting the Double Agent, but you must change back into the proper attire before doing the emote again to talk to Uri (in the wilderness you do not have to repeat the emote for Uri to appear).
Here are the known Uri Emote clues:
| Uri's Emote Clues | |||
| Directions | Items | Town/Location | |
| Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril medium helmet. | Green Dragonhide Chaps, Ring of Duelling, Mithril Medium Helmet | Tai Bwo Wannai on Karamja. | |
| Beckon in the digsite near the eastern winch. Bow or curtsy before you talk to me. Equip a green gnome hat, snakeskin boots, and iron pickaxe. | Green gnome hat, Snakeskin Boots, Iron Pickaxe | Eastern Winch in the Digsite. There are iron pickaxes available if you descend down it. | |
| Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a blue mystic hat, bone spear, and rune plate body. | Blue Mystic Hat, Bone Spear, Rune Platebody | In Shilo Village bank, between the two tables. You must have at least started the Shilo Village Quest to enter Shilo Village. | |
| Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs, and a normal staff with no orb. | Studded leather body, Bronze platelegs, Staff (can buy in Varrock shop or Mage Guild) | Facing the monkey cage in Ardougne Zoo. | |
| Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and rune warhammer. | Elemental Shield, Blue D'hide Chaps, Rune Warhammer | Anywhere in Fishing Guild Bank. You must have at least level 68 fishing to enter the Fishing Guild. | |
| Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody, and leather gloves. | Coif, Iron Platebody, Leather Gloves | Keep Le Faye | |
| Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces, and no jewelry. | Blue D'hide Body, Blue D'hide Vambraces, No Jewelry | The lighthouse Southwest of Rellekka. You must have at least started the Horror from the Deep Quest to enter the lighthouse. | |
| Bow or curtsy in the ticket office of the Duel Arena. Equip an iron chain body, leather chaps and a coif. | Iron Chainbody, Leather Chaps, Coif | Building just North of the Duel Arena gate in Al-Kharid. | |
| Bow or curtsy outside the entrance to the Legend's Guild. Equip iron platelegs, an emerald amulet, and an oak longbow. | Iron Platelegs, Emerald Amulet, Oak Longbow | Legend's Guild gate, outside. | |
| Cheer at the games room. Have nothing equipped at all when you do. | Absolutely nothing | Inside the Games Room in Burthorpe. | |
| Cheer at the Druid's Circle. Equip a blue wizard hat, a bronze two-handed sword, and HAM Boots. | Blue Wizard Hat, Bronze 2h Sword, HAM boots | Druid's Circle in Taverley, just to the Northwest of the Members gate to Falador. | |
| Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel plate body, maple shortbow, and a Wilderness cape. | Steel Platebody, Maple Shortbow, any Wilderness Cape | Anywhere inside the Barbarian Agility Arena. | |
| Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt, and a sapphire necklace. | Coif, Steel Plateskirt, Unenchanted Sapphire Necklace | Port Sarim Docks by the Entrana Monks. | |
| Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps and a steel square shield. | Green Dragonhide Body and chaps, Steel Square Shield | King Lathas' Combat Training Camp, to the North of Ardougne. You must have completed the Biohazard Quest to enter the Training Camp. | |
| Clap in the main exam room in the Exam Center. Equip a white apron, green gnome boots, and leather gloves. | White Apron, Green Gnome Boots, Leather Gloves | Exam center at the Digsite. | |
| Clap on the top level of the mill, North of East Ardougne. Equip a blue gnome robe top, HAM robe bottom, and an unenchanted tiara. | Blue Gnome Robe Top (not turquoise), HAM Robe Bottom, Unenchanted Tiara | Top level of the mill North of Ardougne. | |
| Clap on the causeway to the Wizard's Tower. Equip an iron medium helmet, an emerald ring, and a white apron. | Iron Medium Helmet, Emerald Ring, White Apron | On the causeway (long bridge) that leads to the Wizard's Tower, South of Draynor Village. | |
| Cry in the Catherby ranging shop. Bow or curtsy before you talk to me. Equip blue gnome boots, a hard leather body, and an unblessed silver sickle. | Blue Gnome Boots (not turquoise), Hard Leather Body, Unblessed Silver Sickle | Catherby Ranging Shop. | |
| Cry on top of the western tree in the Gnome Agility Arena. Indicate "no" before you talk to me. Equip a steel kiteshield, ring of forging, and green dragonhide chaps. | Steel Kiteshield, Ring of Forging, Green Dragonhide Chaps | Gnome Agility Training Course in the Gnome Stronghold. Cross the log at the beginning of the course, climb the netting to get into the tree, then climb the tree branch to the first platform. | |
| Dance a jig by the entrance to the fishing guild. Equip an emerald ring, a sapphire amulet, and a bronze chain body. | Emerald Ring, Sapphire Amulet, Bronze Chainbody | Fishing Guild Entrance | |
| Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet, an air staff, and a bronze square shield. | Pointed Blue Snelm, Air Staff, Bronze Sq Shield | Shantay's Pass under the awning. | |
| Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. | Ring of Life, Uncharged Amulet of Glory, Adamant 2h Sword | Sophanem. | |
| Dance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring, and a longbow. | Iron Chainbody, Sapphire Ring, Normal Wood Longbow | Crossroads North of Draynor Village on Eastern side. | |
| Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a green gnome robe top, mithril plate legs, and an iron two-handed sword. | Green Gnome Robe Top, Mithril Platelegs, Iron 2h Sword | Center of Canifis, in the grassy patch between all the buildings. You must have completed the Priest in Peril Quest to enter Canifis. | |
| Dance in the Party Room. Equip a steel full helmet, steel platebody and an iron plateskirt. | Steel Full Helmet, Steel Platebody, Iron Plateskirt | Party Room in Falador. | |
| Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet, and a gold ring. | Bronze Dagger, Iron Full Helmet, Gold Ring | The shack in Southeastern side of the Lumbridge Swamp. | |
| Headbang in the mine north of Al Kharid. Equip a desert shirt, leather gloves, and leather boots. | Desert Shirt, Leather Gloves, Leather Boots | Al Kharid mining location | |
| Jump for joy at the beehives. Equip a desert shirt, green gnome robe bottoms, and a steel hatchet. | Desert Shirt, Green Gnome Robe Bottoms, Steel Hatchet | Beehives between Seers Village and Catherby. | |
| Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip a brown apron, adamantite medium helmet, and snakeskin chaps. | Brown Apron, Adamantite Medium Helmet, Snakeskin Chaps | Yanille Bank. | |
| Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps, and a fire battlestaff. | Rune Full Helmet, Blue D'hide Chaps, Fire battlestaff | Jokul's Tent in the Northeast corner of Mountain Camp. | |
| Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plate skirt, a maple longbow, and no boots. | Mithril Plateskirt, Maple Longbow, No Boots | Mausoleum in Morytania. You must have at least started the Creature of Fenkenstrain Quest to enter this area. Entrance is gained by pushing the easternmost gravestone east of Fenkenstrain castle, descending into the Experiment Dungeon and going northwest to the Mausoleum exit. | |
| Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet. | Mithril Platelegs, Ring of Life, Rune Hatchet | Gnome Pilot on White Wolf Mountain. | |
| Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. | Nothing. (After panic emote, you can put on armour to fight the double agent. Remove it after the fight before doing emote again.) | Just East of the Fairy Ring in Haunted Woods (see this picture), Southeast of Fenkenstrain's Castle and the farming water pump. Must have completed Priest in Peril Quest to enter this area. | |
| Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe, and a steel medium helmet. | Bronze platelegs, Steel Pickaxe, Steel Medium Helmet | Limestone Mine near the start to the Rag and Bone Man Quest. | |
| Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. | Nothing! I say nothing!! | Fishing Trawler Pier. | |
| Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. | Diamond Ring, Amulet of Power, NO chest piece or leggings | Banana Plantation on Karamja (there are 33 trees there). | |
| Shrug in the mine near Rimmington. Equip a gold necklace, a gold ring, and a bronze spear. | Gold Necklace, Gold Ring, Bronze Spear | Mining area between Rimmington and Port Sarim. | |
| Shrug in the Zamorak Temple found in the Eastern Wilderness. Beware of double agents! Equip rune plate legs, an iron plate body, and blue dragonhide vambraces. | Rune Platelegs, Iron Platebody, Blue D'hide Vambraces | Chaos Temple surrounded by lava, north of Varrock, in level 12 Wilderness. | |
| Twirl at the crossroads north of Rimmington. Equip a green gnome hat, cream gnome top, and leather chaps. | Green Gnome Hat, Cream Gnome Top, Leather Chaps | Crossroads North of Rimmington near the Crafting Guild. | |
| Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps, and a bronze full helmet. | Iron Platebody, Studded Leather Chaps, Bronze Full Helmet | Fountain on the Draynor Manor grounds. | |
| Twirl on the bridge by the Barbarian Village. Salute before you talk to me. Equip purple gloves, a steel kiteshield, and a mithril full helmet. | Purple Gloves, Steel Kiteshield, Mithril Full Helmet | Bridge over River Lum between Barbarian Village and Varrock. | |
| Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chain body, green dragonhide chaps and a ruby amulet. | Mithril Chainbody, Green Dragonhide Chaps, Ruby Amulet | Observatory Southwest of Ardougne, North of Castle Wars. You must have at least started the Observatory Quest to enter. | |
| Think in the wheat field by the lumbridge mill. Equip a blue gnome robetop, a turquoise gnome robe bottom, and an oak shortbow. | Blue Gnome Robetop, Turquoise Gnome Bottom, Oak Shortbow | Wheat field outside the mill Northwest of Lumbridge. | |
| Wave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps, and a bronze hatchet. | Hard Leather Body, Leather Chaps, Bronze Hatchet | Southern fence of the Lumber Yard Northeast of Varrock. | |
| Wave on Mudskipper Point. Equip a black cape, leather chaps, and a steel mace. | Black Cape, Leather Chaps, Steel Mace | Mudskipper Point Southeast of Rimmington. | |
| Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, a mithril scimitar, and a Wilderness Cape. | Ruby Amulet, Mithril Scimitar, any Wilderness Cape | Castle Wars lobby. | |
| Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces, and a rune pickaxe. | Adamant Square Shield, Blue D'hide Vambraces, Rune Pickaxe | General Store in Bandit Camp in level 23 wilderness, Northeast of the green dragons. | |
| Yawn in the Varrock library. Equip a green gnome robe top, HAM robe bottom, and an iron warhammer. | Green Gnome Robe Top, HAM Robe Bottom, Iron Warhammer | Varrock Library. | |
| Yawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield, and a steel longsword. | Studded Leather Chaps, Iron Kiteshield, Steel Longsword | Draynor Marketplace, where Diango the toyseller's stall is. | |
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Maps
Sometimes you might get a clue scroll, and when you open it to read it, all you see is a map. Your task is to find out where that place is, and then, like the pirates always do, take the steps shown on your map and dig where X marks the spot. To dig, you'll need your trusty spade. Here's a list of the different maps:
| Maps | |||
| Map | Location | Map | Location |
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West side of Champions Guild, South of the mining area. Two paces to the EAST of the tree | ![]() |
Draynor Village |
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Lumberyard, Northeast of Varrock. You must have started the Gertrude's Cat Quest to enter the lumberyard | ![]() |
Between Falador and Barbarian Village, to the South of the path |
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Varrock East Mine, halfway between the Northeast edge of the mine and the wall to the North | ![]() |
Goblin village near the Observatory |
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West Ardougne, West side. Northeast house in the group of 12 houses in the middle near the Underground Pass entrance. You must have started the Plague City Quest to enter West Ardougne. | ![]() |
Inside the Dark Warriors' Fortress in the wilderness, Southwest corner of the interior open-air square |
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Clocktower, South of the Ardougne Castle | ![]() |
McGrubor's Wood, to the West of Seers Village |
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Sir Galahad's house, West of Mcgrubor's Wood | ![]() |
Hobgoblin area, on the island peninsula West of the Crafting Guild |
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Behind the Anvil House in Yanille | ![]() |
West of the Necromancer's Tower, just to the North of the Tower of Life |
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Building in West Rimmington | ![]() |
Wizard's Tower South of Draynor Village |
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Level 50 wilderness, directly to the West of the larger volcano, to the Southeast of the Agility Course | ![]() |
On the road to Mort'ton, Southwest of the fishing spots and North of the Haunted Mine. You must have started the Nature Spirit Quest to enter Mort Myre Swamp to walk to Mort'ton. |
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Island with the Lighthouse, to the Southwest of Rellekka. Take the second path that heads South | ![]() |
Miscellania, just to the East of the entrance to the Castle grounds. You must have completed the Fremennik Trials Quest to take the boat to Miscellania. |
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Chaos Altar West of the Khazard Battlefield (south west of Ardougne), dig right behind the altar | ![]() |
On the Eastern side of the path that leads from Sinclair Mansion to the Fremennik Province (Rellekka) |
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North of Falador, right near the statue | ![]() |
Just to the South of the Legends Guild entrance, to the Northeast of Ardougne |
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Just to the East of the Ranging Guild | Reserved for future map clue | Reserved for future map hint |
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NPC Locations
In treasure trails you will sometimes get a clue saying something like "Speak to ....". This is a little list of the different NPCs (non-player characters) that you can find on treasure trails. You can click on the link after each NPC's name to see a pop-up picture of them.
| NPC Locations | |||
| NPC | Location | ||
| Arhein [Pic] | At the ship in Catherby | ||
| Bartender [Pic] | Blue Moon Inn, Varrock | ||
| Bartender [Pic] | Rusty Anchor, Port Sarim | ||
| Black Heather [Pic] | wilderness Bandit Camp | ||
| Brimstail [Pic] | Gnome Stronghold, East of the bridge on the West side of the Stronghold. Enter the hollowed rock, which leads to his cave. | ||
| Donovan [Pic] | Upstairs, Sinclair Mansion (Northwest of Camelot) | ||
| Doric [Pic] | At the house with anvils, Northwest of Falador, just to the East of the gate to Taverley | ||
| Ellis [Pic] | Ellis the tanner in Al-Kharid, North of the furnace | ||
| Gaius [Pic] | Taverley, 2-handed sword seller | ||
| General Bentnoze [Pic] | Goblin Village | ||
| Hajedy [Pic] | North Brimhaven, near the docks (ship to Ardougne) | ||
| Hans [Pic] | Lumbridge Castle | ||
| Hazelmere [Pic] | House on the green-spiders island east of Yanille, upstairs | ||
| Jeed [Pic] | Middle of Duel Arena, East of Al-Kharid | ||
| Kebab Seller [Pic] | Al-Kharid Kebab Store | ||
| Kangai Mau [Pic] | Inside the Shrimp and Parrot Pub/Restaurant in Brimhaven | ||
| King Bolren [Pic] | Centre of Tree Gnome Maze | ||
| Lowe [Pic] | Lowe's Archery Store, Varrock | ||
| Luthas [Pic] | Karamja Banana Plantation | ||
| Murphy [Pic] | Port Khazard | ||
| Monk [Pic] | Ardougne Clock Tower | ||
| Ned [Pic] | Draynor Village | ||
| Oracle [Pic] | Ice Mountain | ||
| Party Pete [Pic] | Party Hall, Falador | ||
| Roavar [Pic] | Bar in Canifis. You must have completed the Priest in Peril Quest to enter Canifis | ||
| Referee [Pic] | Gnome-Ball course, Gnome Stronghold | ||
| Staff of Sinclair mansion (Louisa) [Pic] | Sinclair Mansion, north of Catherby | ||
| Sir Kay [Pic] | Camelot Castle | ||
| Squire [Pic] | White Knight's Castle, Falador | ||
| Ulizius [Pic] | At the gate to Mort Myre Swamp in Morytania, Southwest of Canifis. You must have completed the Priest in Peril Quest to access this area | ||
| Zeke [Pic] | Al-Kharid, Scimitar Shop | ||
| Zoo Keeper [Pic] | Ardougne Zoo | ||
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Puzzles
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Well, it's difficult to make a good guide for solving the puzzle boxes in treasure trails, since they always start randomly, but this might help you.
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**Note: you MUST complete your puzzle before you log out. If you log out of the game before you finish it, any progress you've made on solving it will be lost. The puzzle always resets itself when you log out of the game. When you finish your puzzle, return and speak to the NPC you got it from in the first place. Remember...do this BEFORE you log out!
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Riddles
Riddles are primarily to test your Runescape knowledge. If you remember most of the details you learned through quests and other information, you shouldn't have a problem with these. However, since there are usually one or two things that might have slipped your mind, here's a list of the current riddles. They are in alphabetical order after the first letter in the riddle (example: "My name is..." is under M).
**Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for it in the list that follows. Remember to have your clue scroll with you or else you will not get the key the monster drops.
| Riddles | |||
| Riddle: | Answer: | ||
| 46 is my number. My body is burnt orange colour and crawls with those with eight. 3 mouths I have yet I can not eat. My blinking blue eye hides my grave. |
Sapphire respawn, level 46 wilderness. | ||
| 'A bag belt only?' He asked his balding brothers. |
Speak with Abbot Langley in the Monastery Northwest of Barbarian Village. | ||
| A crate found in the tower of a church is your next location. |
Church in East Ardougne, go up the ladder. | ||
| After a hard slays spraying back the vegetation, why not pop off to the nearby forge and search the crates? | Lost City, near the furnace. | ||
| After trawling for bars, go to the nearest place to smith them and dig by the door. | Port Khazard smithy, dig right outside door. | ||
| Aggie I see Lonely and southern I feel I am neither inside nor outside the house, yet no house would be complete without me. Your treasure waits beneath me. |
Dig under the Southern window in Aggie the witch's house in Draynor Village. | ||
| A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. |
House Northeast of Baxtorian Falls, upstairs in one of the boxes. | ||
| And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | On Etceteria island (East of Miscellania), there is a tree in the road between the bridge and the castle yard entrance. Dig just north of the tree. You must have completed the Fremennik Trials Quest to take the boat to Miscellania. | ||
| As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. |
Nardah, just west of the magic carpet guy, dig near two cacti. | ||
| A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. | Speak with Oziach (the seller of rune plates)in the most western house of Edgeville. | ||
| A town with a different sort of night-life is your destination. Search for some crates in one of the houses. |
Clothes shop in Canifis, search the crates. You must have completed the Priest in Peril Quest to enter Canifis. | ||
| **Barbarians rule ok | Kill a male barbarian in Barbarian Village to get the key for the chest. | ||
| **Beware of dog | Kill a guard dog to get the key for the drawers. | ||
| Being this far north has meant that these crates have escaped being battled over. | In the Ruins on the north side of Khazard Battlefield, just south of West Ardougne's walls. | ||
| Brush off the sand and then dig in the quarry. There is a wheely handy barrow to the east. Don't worry, its coal to dig there - in fact, it's all oclay. |
Desert Granite Quarry near Enakhra's Lament start point. Dig near wheelbarrow. | ||
| By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. | Just west of the northern entrance to Port Phasmatys there is a small bridge. Cross it and the tree is closest to you. | ||
| Come to the evil ledge. Yew know yew want to. Try not to get stung. |
Edgeville, dig East of the yew tree to the South. | ||
| Citric cellar. | Speak to Heckel Funch, Grand Tree, owner of the gnome cocktail ingredients shop (upstairs to the East). | ||
| Covered in shadows, the centre of the circle is where you will find the answer. | Mort'ton, dig at the centre of the crossroads, a few steps South of the Mort'ton General Store. You must have at least started the Nature Spirit Quest to enter Mort Myre Swamp to get to Mort'ton. | ||
| Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. | Dig next to the well in Pollnivneach near Ali the Mayor. | ||
| Dig near some giant mushrooms behind the Grand Tree. | Gnome Stronghold, dig on the West side of the bigger mushroom on the Northwest side of the Grand Tree. Not on the NW side of the Grand Tree enclosure, but on the NW side of the actual tree trunk where you enter the tree to go upstairs to the shops. | ||
| **Don't forget to feed the chickens | Kill some chickens to get the key for the drawers. | ||
| Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. |
Dig on the starfish south of the Mudskipper Fairy Ring. | ||
| **Find a bar with a centre fountain in its city. Go upstairs and get changed. |
Blue Moon Inn in Varrock. Go upstairs and search the drawers. When you get to the drawers, you will find that they're locked, and there will be a message that says "Beware of Dog". Go to Handlemort Mansion in Ardougne (northeast of the chapel) and kill a guard dog for the key to the drawers. |
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| Find a crate close to the monks who like to paaarty. | Monastery south of Ardougne Zoo, Southeast of the Clocktower. Search the crate inside against the South wall, in the East room. | ||
| For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. | Search the bookcase on the east wall next to the rewards guardian in the Mage Training Arena. | ||
| Generally speaking, his nose was very bent | Speak with General Bentnoze in the Goblin Village north of Falador. | ||
| **Go to the village being attacked by trolls, search the drawers in one of the houses | Dunstan's house (blacksmith) to the East of the Castle in Burthope. When you try to open the drawers, you'll find that they're locked and there will be a message that says "Wait til I get my hands on Penda, he's nicked the key again." Go to the pub just to the Southwest, and kill Penda for the key to the drawers. | ||
| **Go to this building to be illuminated, and search the drawers while you are there. | Search the drawers to the East in the Lighthouse, Southwest of Rellekka. You must have at least started
the Horror from the Deep quest to enter the Lighthouse. When you try to open the drawers, you will see that they're locked, and there will be a message that says "I'm guarding the key at the market". Go to the marketplace in Rellekka and kill a Fremennik guard for the key. |
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| Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. | At the Inn at the bottom of Baxtorian falls, search the hay bale inside the round building. | ||
| His head might be hollow, but the crates nearby are filled with surprises. | Search the crates to the West of the Golem at the ruins of Uzer, in the desert Southeast of the Shantay Pass. You must have at least started the Tourist Trap Quest to get to this area. | ||
| I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend. | Downstairs in the West bank in Varrock, dig by the gate. | ||
| Identify the back of this over-acting brother. [He's a long way from home.] |
Duelling Arena monk. | ||
| If a man carried my burden he would break his back I am not rich but leave silver in my track speak to the keeper of my trail |
It's a snail, talk to Gerrant at the fish shop in Port Sarim. | ||
| If you didn't want to be here and in danger, you should lever things well enough alone. | Pull the wildy lever in Ardougne or alternatively in Edgeville (in the building south of the bank), then dig. Beware of revenants. | ||
| If you look closely enough, it seems that the archers have lost more than their needles. | Search the haystack near the Southeast fence in the Ranger's Guild in Hemenster. You need at least level 40 Ranged to enter the Ranger's Guild. | ||
| I lie lonely and forgotten in mid wilderness, where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. |
Go to the Graveyard of Shadows in the Wilderness (level 20) and pick up the crossbow. Dig in the exact spot where the crossbow was. The Graveyard of Shadows is between the Wilderness volcano (former Bounty Hunter minigame) and the Clan Wars start area. | ||
| **I'm guarding the key at the market | Kill a Fremennik guard in Rellekka's marketplace to get the key for the drawers. | ||
| I'm sure they will let ya buy some things here, as long you are in good 'ealth |
Search the crate in Lletya general store on north edge of town (Must have started Mourning's Ends Part 1 quest.) | ||
| In a village made of bamboo look for some crates under one of the houses. | Tai Bwo Wannai Village | ||
| **In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. |
Seers Village, house across the street (South) from the anvil house where you make the shield for the Elemental Workshop quest. When you get to the drawers, you will find that they're locked, and there will be a message that says "Don't forget to feed the chickens." Go kill a chicken (closest is in Hemenster, across from the Ranging Guild) to get the key for the drawers. |
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**In a town where the guards are armed with maces, search the upstairs room of the Public House. |
Drawers upstairs in Ardougne Tavern, North of the Ardougne Castle. When you get to the drawers, you will find that they're locked and there will be a message that says "Beware of Dog". Go kill a guard dog for the key to the drawers (Handlemort mansion, Southeast of the North bank). |
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| **In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. | House south of the North bank in Ardougne, upstairs, search the drawers. When you get to the drawers, you will find that they're locked and there will be a message that says "It's a guard's life". Go kill a guard for the key to the drawers. |
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| **In a town where wizards are known to gather, search upstairs in a large house to the north. |
House north of the Magic Guild in Yanille, upstairs. When you get to the chest, you will find that it's locked, and there will be a message that says "Stand by your man". Go downstairs and kill the level 2 man to get the key for the chest. |
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| **It's a guard's life | Kill a guard to get the key for the drawers. | ||
| It seems to have reached the end of the line, and it's still empty. | Dwarven Mine. Search one of the empty carts to the Southeast, where the scorpions are. (Click for picture.) | ||
| Look in the ground floor crates of houses in Falador. | Look through the crates in the building just east of the East bank in Falador. | ||
| Mine was the strangest birth under the sun. I left the crimson sack, Yet life had not begun. Entered the world, and yet was seen by none. |
Dig at Red spiders eggs inside Karamja Volcano. | ||
| Must be full of railings. | Search the boxes just outside the north-west corner of Captain Lawgof's hut, at the Dwarf Cannon quest start (north of the Fishing Guild, in the Coal Trucks mining area). | ||
| My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! |
Dig beside the cauldron (big pot) in the Varrock sewers at the Moss Giants. | ||
| My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, Across from a wooden wheel. |
Drawers on the first floor (second floor USA) of Lumbridge Castle, in the room with the spinning wheel. | ||
| My name is like a tree, yet it is spelled with a "g" come see the fur which is right near me. | Speak with Wilough (the child near Baerek the fur merchant) in Varrock Market. | ||
| Navigating to this crate will be a trial. | South Rellekka, Swensen the Navigator's house, search the crate. | ||
| North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. | The "monkey restaurant" is the banana plantation on Karamja. The dock next to it has a crate and 3 boats. | ||
| Observe: in the crate just north of the stairs leading down, you will find the answer. | Inside the Observatory north of Castle Wars, there is a crate north of the "stairs leading down" (back out of the Observatory). | ||
| Often sought out by scholars of histories past, find me where words of wisdom speak volumes. |
Examiner at the digsite. | ||
| One of the sailors in Port Sarim is your next destination. | Speak to Captain Tobias in Port Sarim, East of the Fishing Shop. | ||
| **One of the wizards might have the key... | Kill a wizard in the Wizards' Tower South of Draynor village to get the key for the drawers. | ||
| **Property of Black Heather | Kill Black Heather in the Bandit Camp (wild) to get the key for the chest. | ||
| **Property of the Clocktower Monastery | Kill a monk at the Monastery just Southeast of the Clocktower to get the key for the chest. | ||
| **Probably filled with wizards' socks | Search the cabinet in the lowest level of the Wizards' Tower South of Draynor, where Sedridor the wizard lives.
When you try to open the cabinet, you'll find that they're locked, and there will be a message that says "One of the wizards might have the key...". Just kill a wizard to get the key for the drawers. |
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| Probably filled with books on magic | Search the bookcases on the lowest level of the Wizards' Tower South of Draynor Village, where Sedridor the wizard lives. | ||
| Read "How to breed scorpions." by O.W.Thathurt. | Staff enchanter Thormac's tower South of Seers' Village. Search the bookcase on the 1st floor (2nd floor USA). | ||
| Search chests found in the upstairs of shops in Port Sarim. | Upstairs in Port Sarim food shop. | ||
| Search for a crate in a building in Hemenster. | House most to the North next to the fence in Hemenster (northwest of Range Guild.) | ||
| Search for a crate in Varrock Castle. | In the kitchen of Varrock Palace, search the northern-most crate along the East wall. | ||
| Search for a crate on the ground floor of a house in Seers' Village. | Search the crate on the ground floor of the house to the North of the Altar in Seer's Village (home of Phantuwti Fanstuwi Farsight, south of the bar.) | ||
| Search inside the drawers next to the spinning wheel in a building on the left side of the road walking to Hemenster. | Seers' Village, 2nd house to the South across the street from the bank. Spinning wheel and drawers are upstairs. | ||
| Search the boxes in one of the tents in Al Kharid. | Search in the large tent East of the silk stall. | ||
| Search the boxes in the goblin house near Lumbridge. | The house where all the goblins are, Northeast of Lumbridge, next to the fishing spots. | ||
| Search the boxes in the house near the south entrance to Varrock. | House directly south of the sword shop, East of the Black Arm Gang hideout in Varrock. | ||
| Search the chest in the Duke of Lumbridge's bedroom. | Upstairs in Lumbridge Castle, Duke Horacio's bedroom. | ||
| Search the chest in the Dwarven Mine | Chest, Southwest of the ladder in the cul-de-sac (dead end tunnel) in the Dwarven Mine. Corner of the crossbow seller's room. | ||
| Search the chest in the left-hand tower of Camelot Castle. | Go inside the southwest corner tower of Camelot Castle. Climb the ladders to the second floor (third floor USA) and search the chest. | ||
| Search chests found in the upstairs of shops in Port Sarim. | Port Sarim Food Shop, upstairs. | ||
| Search the crate in the East Ardougne's general store. | The crate is in the general store in East Ardougne. | ||
| Search the crate in the left-hand tower of Lumbridge Castle. | The crate is upstairs in the south tower located east of the Lumbridge teleport spot. | ||
| Search the crates in a shop in Taverley. | The crate is in the two-handed sword shop in the Northwest corner of Taverley. | ||
| Search the crates in Canifis. | Crate, in the meat store to the left of the bank in Canifis. | ||
| Search the crates in Draynor Maynor. | Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest. | ||
| Search the crates in Horvik's armoury. | Horvik's armoury in Varrock, east of the market square. | ||
| Search the crates in the most northern house in Al Kharid. | House with the range directly west of the silk stall in northern Al Kharid. | ||
| Search the crates in the shed just north of East Ardougne. | House near the guards just north east of the northern bank. | ||
| Search the crates in the Guard House of the Northern Gate of East Ardougne. | The Guard House is just inside the most Eastern North gate (there are three North gates), a little to the East. | ||
| Search the crates just outside the Armour shop in East Ardougne. | Crates, south-west corner of the market area, north-west of the armour shop and west of the spice stall. | ||
| Search the crates near a cart in Varrock. | Outside on the Varrock Palace grounds, southwest of the tree farming patch. | ||
| Search the drawers above Varrock's shops. | Upstairs in Thessalia's clothes shop in Varrock. | ||
| Search the drawers in the upstairs of a house in Catherby. | Upstairs in the house North of the bank in Catherby. | ||
| Search the drawers found upstairs in East Ardougne's houses. | Upstairs in the pub North of the Castle in East Ardougne. | ||
| Search the drawers in Falador's chain mail shop. | Chain mail shop south of the White Knight's castle and moat, southern chest of drawers. | ||
| Search the drawers in the ground floor of a shop in Yanille. | Hunting shop East of the pub in Yanille. | ||
| Search the drawers of houses in Burthorpe. | Search drawers in the house East of the blacksmith in Burthorpe. | ||
| Search the drawers on the first floor of a building overlooking Ardougne Market. | House to the North of Ardougne Market, right behind the North silk stall. Go up the stairs (second floor USA) to find the chest of drawers. See picture. | ||
| Search the drawers upstairs of houses in the Eastern part of Falador. | Upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador. | ||
| Search the tents in the Imperial Guard Camp in Burthorpe for some boxes. | South part of Burthorpe, the most Northwestern tent where the Imperial Guards are training. Search the boxes. | ||
| **Search the upstairs drawers of a house in a village where pirates are known to have a good time. | House across from the bar in Brimhaven. When you try to open the drawers, you'll find that they're locked, and there will be a message that says "Shiver me timbers!". Go outside and kill a pirate to get the key for the drawers. |
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| Search through chests found in the upstairs of houses in eastern Falador. | Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador. | ||
| Search through some drawers found in Taverley's houses. | Drawers, Southernmost house near the herblore shop, directly South of the fountain in Taverley. | ||
| Search through some drawers in the upstairs of a house in Rimmington. | Drawers, Eastern house with a range. | ||
| Search upstairs in the houses of Seers' Village for some drawers. | Drawers, upstairs in the spinning wheel room, in the 2nd house to the South across the street from the bank in Seers' Village. | ||
| **"Shiver me timbers!" | Kill a pirate to get the key for the drawers. | ||
| Six blades I have yet draw no blood; Still I turn my prey to powder. If you are brave, Come search my roof. It is there my blades are louder. |
Top of the windmill between Lumbridge and Draynor Village, search crate. | ||
| 'Small shoe.' Often found with rod on mushroom. | Speak to one of the Gnome trainers at the agility arena in the Gnome Stronghold. | ||
| Snah? I feel all confused, like one of those cakes... | Speak with Hans in Lumbridge Castle. | ||
| Someone watching the fights in the Duel Arena is your next destination. | Speak to Jeed (female) in the middle of the Duel Arena East of Al-Kharid. | ||
| Sophind yourself some treasure by searching these boxes. | Search the stacked boxes by the bridge in Sophanem, north of the altar. | ||
| Speak to a referee. | Speak to a referee at the Gnome-Ball course in the Gnome Stronghold. | ||
| Speak to the staff of Sinclair Mansion. | Speak to Louisa the maid in Sinclair Mansion, North of Camelot Castle. | ||
| **Stand by your man. | Kill the man downstairs to get the key for the chest. | ||
| Surprising? I bet he is... | Talk with Sir Prysin on the ground floor of Varrock Castle. | ||
| The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. |
Dig at the torch between the penguins and scorpions in Ardougne Zoo. | ||
| The cheapest water for miles around but they react badly with religious icons. | Bandit camp in the desert South of Al-Kharid, search the crates in the general store. | ||
| The crate in the ground floor of a church is your next location. |
Crate next to the ladder in the church in East Ardougne. | ||
| **The dead, red dragon watches over this chest. He must really dig the view. | Search the chest across the room facing the dragon's head in the Digsite building where the archeological expert is. When you try to open the chest, it will be locked and there will be a message that says "Barbarians rule ok". Go kill a male barbarian in Barbarian Village for the key. |
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| The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes! | West of the Making History quest start (south of Gnome Stronghold), it's the boxes west of the cart. | ||
| The owner of this crate has a hunch that he put more than fish inside. | Beach south of Brimhaven where Lubufu is fishing for karambwan. | ||
| There is no "worthier" lord. | Lord Iowerth in the elven camp. You must have started the Regicide Quest and have at least level agility 56 to access this area. | ||
| The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. |
In Gu´Tanoth, dig between two heaps of rocks just north of the Rock cake stall. (Requires starting Watchtower quest.) | ||
| The socks in these drawers are holier than thine, according to the tonsured owners. |
Northeast corner of the Monastery (west of Edgeville). You will need to kill a Zamorak monk to get a key. (Chaos Temple west of Goblin Village is one location.) | ||
| The treasure is buried in a small house full of bones. Here's a Hint: It's not near a graveyard. | South west house at Rag and Bone Man quest start (north of limestone mine on road east of Varrock to Salve Temple). Dig just south of box of bones. | ||
| This aviator is at the peak of his profession. | Speak to the gnome on White Wolf's mountain, at the gnome glider. | ||
| This crate holds a better reward than a broken arrow. | Search the crates behind the armour salesman in the Ranger's Guild. You need at least level 40 Ranged to enter the Ranger's Guild. | ||
| This crate is mine, all mine, even if it is in the middle of the desert. | Search the crate next to the mining cart in the Desert Mining Camp, in the desert to the South of Al-Kharid. You must have at least started the Tourist Trap Quest to get to the Desert Mining Camp. | ||
| This crate clearly marks the end of the line for coal. | Search the crate inside the coal trucks building in Seers Village. The crate is just to the north of the entrance. | ||
| This cupboard has treasure, pirate pots and corsair cutlery! | Search the cupboard in the kitchen east of the Dead Man's Chest pirate bar in Brimhaven. | ||
| This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. | "Family Crest" (and slug) dungeon east of Ardougne, west of Witchaven. The chest is just inside the door. | ||
| This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. | Shilo Village, search the bookcase in the house on the North side of the river. | ||
| 'Throat mage seeks companionship. Seek answers inside my furniture if interested.' | Search the drawers upstairs in the Necromancer's Tower south of Ardougne. | ||
| Try not to let yourself be dazzled when you search these drawers. | East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house near the pub. | ||
| Try not to step on any aquatic nasties while searching this crate. | Sea slug fishing platform, search the crate inside the house to the West (the house with the clay oven). You must have at least started the Sea Slug Quest to get to the fishing platform. | ||
| **Wait til I get my hands on Penda, he's nicked the key again | Go to the bar Southwest of Dunstan's house and kill Penda for the key to the drawers. | ||
| When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | Search the drawers against the south wall in the house with glassblowing pipe spawn on Entrana | ||
| When you get tired of fighting, go deep, deep down until you need an antidote. | Yanille Agility Dungeon, downstairs. Go down into the area with the poison spiders and search the crate next to the stairs leading up. You must bring an antipoison potion with you, and 40 agility is required or 82 thieving for the alternate route. | ||
| While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. | Dig outside the big window (west side) at Rimmington church. | ||
| You'll need to have Doug Deep into the distant past to get to these sacks. | At the digsite use a rope with the northeast winch and search the sacks on the northwest wall. (Requires Digsite quest.) | ||
**You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. |
Chest in Varrock chapel. When you get to the chest, you will see that it's locked, and there will be a message that says "Property of the Clocktower Monastery". Go to the Monastery just Southeast of the Clocktower near Ardougne and kill a monk for the key. |
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| You can cook food on me, but don't cook any foodles - that would just be wrong. |
Fire near Captain Klemfoodle at Karamja glider location. Bring a spade. | ||
| You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. | North of Barbarian Outpost near the jumping stones, dig on the shell on the ground. | ||
| You have all of the elements available to solve this clue. Fortunately, you do not have to go as far as to stand in a draft. |
Search the crates downstairs in the anvil house to the West of the Bank in Seers' Village, the same house where you do the Elemental Workshop quest. The crates are just to the North of the anvil bench closest to the Air Elemental room where the bellows are. You will need the battered key to open the odd-looking wall to get to the stairs. The battered key is obtained during the Elemental Workshop Quest, so you will have to start the quest to get the key. | ||
| You will need to under-cook to solve this one. | Search the crates in the Lumbridge Castle's basement | ||
| You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. | Dig near the Stagnant Lake on Braindeath Island. (Requires starting Rum Deal quest. | ||
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Search
In treasure trails you will sometimes to asked to search some crates, boxes or chests all over Runescape. Here's a list of the different places you may be asked to go to.
Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for message in the list of Riddles above. Remember to have your clue scroll with you, or else you will not get the key the monster drops.
| Search | |||
| Clue: | Location: | ||
| Chest, Al-Kharid | Chest, first floor (second floor USA) in Al-Kharid palace. | ||
| Crate, most northern house, Al-Kharid | Crate, house with range in north Al-Kharid. The house is directly West of the silk stall. | ||
| Boxes, Al-Kharid | Boxes, in the large tent to the East of the silk stall. | ||
| Crate, Barbarian | Crate, helmet shop in Barbarian Village. | ||
| Drawers, Burthorpe | Drawers, house to the East of the blacksmith's house in Burthorpe. | ||
| Boxes, Imperial Guard Camp in Burthorpe | Boxes, most Northwestern tent where the Imperial Guards are training in South Burthorpe | ||
| Chest, Camelot | Chest, second floor (third floor USA) in Camelot Castle's West tower. | ||
| Drawers, Catherby Archery Store | Drawers, ground floor archery store in Catherby. | ||
| Drawers, Catherby (upstairs) | Drawers, upstairs in the house North of the bank in Catherby. | ||
| Drawers, Draynor Village | Drawers, Northern-most house in Draynor Village. | ||
| Crate, Draynor Manor | Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest. | ||
| Chest, Dwarven Mine | Chest, Southwest of the ladder in the cul-de-sac (dead end tunnel) in the Dwarven Mine. Corner of the crossbow seller's room. | ||
| Crate, East Ardougne | Crate, west of the spices stall in Ardougne. | ||
| Crate, East Ardougne Guard House | Crate, inside the Guard House to the East of the most Eastern North gate in East Ardougne. | ||
| Crate, East Ardougne Shed | Crate, Shed just to the North east of the North bank. | ||
| Drawers, upstairs in East Ardougne | Drawers, upstairs in the pub North of the Castle in East Ardougne. | ||
| Drawers, upstairs in East Ardougne, overlooking the market | Drawers, upstairs in the house just north of the silk and silver stall. | ||
| Boxes, East Ardougne Armour Shop | Boxes, just outside the armour shop, Southwest in the Ardougne Market. | ||
| Drawers, East part of Falador | Drawers, upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador. | ||
| Chest, East part of Falador | Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador. | ||
| Crate, Falador | Crate, house East of East bank in Falador. | ||
| Drawers, Falador | Drawers, upstairs in shield shop in Northern Falador. | ||
| Boxes, Falador | Boxes, General Store in Falador. | ||
| Drawers, Falador | Drawers, chain mail shop in Southern Falador. | ||
| Drawers, Gertrude | Drawers, bedroom of Gertrude's house, just Southwest of Varrock West bank. | ||
| Crate, Hemenster | Crate, house most to the North next to the fence in Hemenster. | ||
| Crate, Horvik's Armoury | Crate, armour store in Varrock. | ||
| Crate, Lumbridge Castle | Crate, Southern tower in the Lumbridge Castle. When you're standing outside and facing the castle, it's inside the tower on the left -- the tower is part of the wall that surrounds the castle, it's not part of the actual castle building. | ||
| Boxes, Lumbridge | Boxes, house where all the goblins are, Northeast of Lumbridge. | ||
| Crate, Port Khazard | Crate, next to the cart on the East side of the General Store. | ||
| Crate, Port Sarim | Crate, Port Sarim fishing shop | ||
| Chest, Port Sarim | Chest, upstairs in the food shop in Port Sarim. | ||
| Drawers, Rimmington | Drawers, upstairs in the house to the East (the house with the range). | ||
| Crate, Seers' Village | Crate, ground floor of the house to the North of the Altar in Seer's Village. | ||
| Drawers, upstairs of houses in Seers' Village | Drawers, upstairs in the 2nd house to the South across the street from the bank in Seers' Village. | ||
| Crates, Taverley | Crates, 2-handed sword shop, Northwest corner of Taverley. | ||
| Drawers, Taverley | Drawers, Southernmost house, directly South of the fountain in Taverley. | ||
| Drawers, Bank East of Varrock | Drawers, first floor (second floor USA) of the East bank in Varrock. | ||
| Drawers, Varrock | Drawers, first floor (second floor USA) of clothes shop in Varrock. | ||
| Crate, Varrock | Crate, house South of the sword shop in Varrock. | ||
| Crate, Varrock | Crate, Southeast of Varrock Castle. | ||
| Crate, Varrock Castle | Crate, in the kitchen of Varrock Palace, crate most to the North along the East wall. | ||
| Crate, Varrock | Crate, near cart to the East of Varrock Palace entrance. | ||
| Boxes, Varrock South Entrance | Boxes, house directly to the South of the sword shop, East of the Black Arm Gang hideout in Varrock. | ||
| Crate, Yanille | Crate, ground floor of anvil house in Yanille. | ||
| Drawers, ground floor, Yanille | Drawers, house to the East of the pub in Yanille. | ||
| Crate, house with piano, Yanille | Crate, house to the North in Yanille. | ||
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FAQ
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I'm on the right locations, but I can't find anything! How come?
If it's a coordinates clue, make sure you have the sextant, chart, watch and clue in your inventory, or else you will not find anything when digging. Keeping these items in the bank doesn't work. If you never received a sextant, watch and chart, go see the Professor in the house North of the Observatory. Refer to the Coordinates section at the beginning of this guide for more information.If it's a normal clue, make sure you have your clue with you.
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I've been killing this monster for ages, and I STILL haven't gotten a clue! Why?
First, check your inventory and bank. You will not get a clue scroll if you already have one in your bank/inventory, no matter how many monsters you kill.Also, make sure the monster you're killing actually drops clues. Check the Bestiary or the Basics section at the beginning of this guide for a list of monsters that drop clues. Otherwise, you'll just have to be patient! Clue drops are purely random; you may get 3 in one day by killing the same monster, or you may not get any for 3 weeks!
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If I drop my clue because it's too hard or I can't figure it out, can I get another one?
Yes. Dropping your clue does not prevent you from getting more clue scrolls. It's like you never had it in the first place. -
What treasure trails rewards are F2P?
All the trimmed and god armour is F2P. Non-members can buy these items from members and wear them like any other armour. The other special items that come from treasure trails (boots, hats, headbands etc.) are P2P only. -
Can I have more than one clue at a time?
No you can't. You cannot pick up another clue before you've either dropped or completed your current one. Monsters will not drop clues if you have one in your bank already. -
Does the ring of wealth help with clues?
We have confirmed this with Jagex, and the Ring of Wealth does not make the drop rate of clues from monsters any higher, and it does not help you on the reward you receive when doing a Treasure Trail. The Ring of Wealth only increases the chances you'll get a better/rarer drop from the monsters you're killing. -
Can clue scrolls or the sextant, watch and chart be traded?
No. -
Do I keep my clue scroll if I die?
No, unless your clue scroll happens to be one of the three most valuable items in your inventory when you die. -
What do I do if I lose my sextant, watch or chart?
If you lose your sextant, go back and ask Murphy in Port Khazard for another one. If you lose your watch, go speak to Brother Kojo at the Clocktower, and if you need another chart, go speak to the Professor in the house North of the Observatory. Make sure you have a coordinates clue in your inventory before trying to get a replacement chart, though. Otherwise, the Professor will NOT give you a replacement. You don't need to have a coordinates clue to get a replacement sextant or watch.
If you have level 28 crafting and you have access to a player-owned home with a workshop, you can also make a new watch and sextant yourself. You cannot make a replacement chart. To get a new chart, you'll have to go back and visit the Professor again. -
If I see someone drop a clue scroll, can I pick it up?
No. Clue scrolls are not tradeable, nor can they be picked up from the ground if someone dies or drops it. Only the person that received the scroll in the first place can solve the treasure trail the scroll belongs to. -
Do I have to do the Observatory Quest to get the sextant, watch and chart?
No. Formerly, if you started the quest and never finished it, the Professor wouldn't talk to you about treasure trails until you completed the quest. This has been fixed - he now asks if you want to talk about the quest or Treasure Trails. Also, you do not have to do the Clocktower Quest before getting your watch from Brother Kojo. -
I've tried speaking to the Professor over and over again about getting Treasure Trail help and the sextant, watch and chart, but all he talks about is his broken telescope and his planks. What's going on?
First, you must have a coordinates clue with you when you first speak to the Professor. If you don't, he won't talk about treasure trails at all. If you have the coordinates clue with you, try examining the clue before you speak to him. If this doesn't work, then you may have started the Observatory quest at some time and not finished it. You should therefore finish the quest, then talk to the Professor again. Remember - if you choose the wrong option when you speak to him, that is, if you click on anything other than the Treasure Trails option, you end up starting the Observatory quest if you haven't started it yet. -
Why won't Murphy and Brother Kojo give me the items I need?
You must speak to the Professor in the house North of the Observatory BEFORE asking Murphy for the sextant and Brother Kojo for the watch. If you didn't get sent to Murphy and Kojo by the Professor, they won't help you. Also, make sure you have your coordinates clue in your inventory when you speak with them. If you've already spoken to the Professor, AND you have your clue with you and Brother Kojo STILL won't help you, refer to FAQ 9. above. -
I know that members get trimmed armour from Treasure Trails, but I'm a non-member, and someone offered to trim my armour. How can I trim my armour myself?
You can't trim armour. Members can't trim armour. Nobody can trim armour. There is no such skill as armour trimming. Trimmed armour, whether plain or gold, can only be obtained by completing a Treasure Trail or by burning Vyrewatch remains. You can, however, purchase trimmed armour from other players, even if you're not a member.
If anyone offers to trim your armour, or they tell you they're a member and armour trimming is a new member skill, don't believe it. It's a scam, and they will steal your armour. You should report the person by using the "Report Abuse" button at the bottom of your playing screen.
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Credits
Original Guide by: Ks_Jeppe
Thanks to: click here for a full list of credits
Last updated by: Speedyshel
Last updated: 18-Nov-2009





























