Ability Book

Introduction

The Ability Book was introduced into the game with the Evolution of Combat update with the aim of replacing special attacks, and is found on the tabs bar. Each of the primary combat skills have their own abilities which have their own requirements, effects, ability class and cooldown period. All abilities can be used in both player vs monster and player vs player combat. An example is shown below, where you can see that the Smash ability requires you to wield a two-handed melee weapon and have at least 20 Attack. You can also choose to hide abilities for which you do not currently meet requirements by clicking the toggle option Toggle.

AbilityExample

Abilities are split into three main ability classes which generally determine how powerful they are and how long the cooldown period is. Each class of ability requires a certain percentage of the Adrenaline bar to be full before they can be used. In addition, some weapons possess a special attack ability designed to emulate pre-Evolution of Combat Special Attacks. The ability classes are as follows:

Class Average Power Average Cooldown Adrenaline Required Adrenaline Change
Basic Low Short None +8%
Threshold Medium Medium 50% -15%
Ultimate High Long 100% -100%
Special Varies None Varies Varies

It is worth noting that not every ability follows these principles. In particular, the constitution abilities tend to have a longer cooldown period. Basic abilities generate adrenaline, Threshold abilities consume a small amount of adrenaline, and Ultimate abilities drain the Adrenaline bar completely. In addition, some weapons possess the Special ability attribute, allowing use of a certain special attack with that weapon, designed to somewhat mimic the infamous Special Attacks prior to the EoC system implementation. For the most part they are unique, but some small classes of weapons share a special attack.

Ability classes are independent of individual skill levels, it is possible to have an ability that requires a high skill level but is only Basic, likewise it is possible to have an Ultimate ability with a low skill requirement.

Abilities labelled "Combo attack" must be given time to complete. If a subsequent ability is used while the combo attack is still in progress, the combo attack is cancelled. Abilities that are the same, for example the Backhand ability, Kick and Bash abilities will all cooldown at the same time to prevent continued used of stuns.

Abilities can also be placed in the action bar which allows players to quickly access their most used abilities by either clicking on them or by using the key a specific ability is bound to. Valid keys are A-Z, 0-9 and -=[]/\#';,. It is possible to have five different set-ups for action bars so they are easy to switch between if needed.

For the entirety of this guide, members abilities are marked with a slightly darker row colour.

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Setting up your Action Bar

Setting up an action bar can be a little overwhelming for newcomers, so this section is dedicated to helping you get started. Abilities vary based on the type of combat and whether a two-handed or dual-wield weapon setup is used. A third option is to use a shield, but in most cases a shield is inferior to using both slots for a weapon. The table below shows sample ability bars for each of the three types of combat and styles (dual wield and 2H). To add these abilities to your action bar, do the following:

  1. Open the Powers Powers interface by clicking on it.
  2. Observe there are several categories: Melee, Ranged, Magic, and Defensive.
  3. To find a particular ability (see the sample ability bars below), first note the TYPE in parentheses around the text on hover over. This can be Attack, Strength, Ranged, Magic, Defence, or Constitution.
  4. Click the appropriate tab in the Powers interface:
    • Melee for Attack/Strength;
    • Ranged for Ranged;
    • Magic for Magic;
    • Defensive for Defence/Constitution.
    To flip between Attack/Strength or Defence/Constitution abilities, click the tiny icons Attackstrengthicons just under the text "Melee Abilities" or "Defensive Abilities" respectively. A white border appears around the type currently selected.
  5. Match the picture of the ability to the picture in the list. If it's not there, you may not have access to it. You can use the toggle option Toggle to show/hide abilities that are not accessible. Should a requirement to use an ability not be met, such as a skill level, it will show up in red Requirementnotmet in the popup menu when hovered over. Abilities unlocked via quests and other means will not be shown regardless of the toggle setting.
  6. Drag it onto the desired spot in your action bar. Remember that there are multiple action bars, and you can cycle through them Abilitybarswitch as desired to set up different bars. Continue until you are satisfied with the bar.

You are now all set to use your ability bar! Right click any slot and choose 'Customize-keybind [ability name]' if you wish to change keyboard shortcuts for any of the specific ability slots. These persist even if you replace them with other abilities or other actions, unless they are changed directly. Combat mode can also be changed by right-clicking the cog icon in the top-right corner - choose Revolution to automatically fire off basic abilities for you. This is a good idea for beginners or players trying Evolution of Combat for the first time, as it automates a substantial chunk of the work. Threshold and Ultimate abilities can still be triggered at any time, but must be done automatically.

Sample Ability Bars

Here are some suggested ability bars to try out, along with a few comments. If you don't know where to start, use one of these!

Melee2H alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • One can substitute Quake for Devotion, if available (particularly useful for some bossing setups).
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
MeleeDW alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • One can substitute Flurry for Devotion, if available (particularly useful for some bossing setups).
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
Ranged2H alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • Replace Escape with Devotion, if available.
  • Replace Deadshot with Death\'s Swiftness, if available (unlocked via While Guthix Sleeps).
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
RangeDW alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • Replace Escape with Devotion, if available.
  • Replace Deadshot with Death\'s Swiftness, if available (unlocked via While Guthix Sleeps).
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
Magic2H alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • Replace Escape with Devotion, if available.
  • Replace Metamorphosis with Sunshine, if available (unlocked via While Guthix Sleeps). This is somewhat of a personal preference.
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
MagicDW alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext alttext
  • Hover over an ability to see its name (class, TYPE).
  • Click an ability for more information.
  • Replace Escape with Devotion, if available.
  • Replace Metamorphosis with Sunshine, if available (unlocked via While Guthix Sleeps). This is somewhat of a personal preference.
  • The ability Sacrifice Sacrifice can also be used to restore some health, if available.
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Attack

Attack abilities generally require a weapon (or in some cases, two) to be equipped for them to be performed. These abilities focus on dealing higher damage, quickly.

Pic Ability Class Level Requirements Description Cooldown
Ability Slice Slice Basic 1 Any melee weapon Slice your target for up to 110% weapon damage. 3 seconds
Slaughter Slaughter Threshold 1 Any melee weapon Cause your target to bleed for 100-250% weapon damage over 5 seconds. If the target moves location, they suffer 3x damage. 30 seconds
Overpower Overpower Ultimate 2 Any melee weapon Overpower your target, dealing up to 200-400% weapon damage. 30 seconds
Ability Havoc Havoc Basic 5 Two melee weapons Instantly attack with both weapons for 125% of weapons' damage. 10 seconds
Ability Backhand Backhand Basic 10 None Smack your target with the back of your hand, interrupting their attacks for 3 seconds and dealing 100% weapon damage. 15 seconds
ForcefulBackhand Forceful Backhand Threshold 15 None Smack your target with the back of your hand, stunning them for 3 seconds and dealing 200% weapon damage. 15 seconds
Smash Smash Basic 20 Two-handed melee weapon Smash your target for up to 125% weapon damage, disabling protection prayers in PvP. 10 seconds
Ability Barge Barge Basic 34 Any melee weapon Shoulder-barge your target, breaking free of binds and dealing up to 125% weapon damage. Barge will also apply a 1.2 second bind to your opponent. Does not share a cooldown with Surge. 20 seconds
Flurry Flurry Threshold 37 Two melee weapons Perform a flurry of blows against your surrounding targets, dealing up to 94% weapon damage per hit over 6 seconds. Should any blows miss, the remaining hits will aim at the original target. Combo attack. 20 seconds
Ability Sever Sever Basic 45 Any melee weapon Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 5 seconds. 15 seconds
Hurricane Hurricane Threshold 55 Two-handed melee weapon Spin on the spot, dealing 66-219% weapon damage to all adjacent targets, hitting your main target a second time dealing 84-161% damage. This ability shares a cooldown with Destroy. When using a halberd or Noxious scythe the AoE damage area will be 5x5 instead of 3x3. 20 seconds
Massacre Massacre Ultimate 66 Two melee weapons Rend your target, dealing up to 188% of both weapons\' damage instantly and causing an additional 313% of both weapons\' damage over 6 seconds. 60 seconds
Blood-tendrils Blood Tendrils Threshold 75 The Dig Site Blood tendrils whip at you and your opponent for up to 5 seconds. It deals up to 180% weapon damage to your target instantly, then four subsequent hits that each deal up to 90% of weapon damage to the target, and up to 25% weapon damage to the caster. 45 seconds
Meteorstrike Meteor Strike Ultimate 81 Two-handed melee weapon Crash down on your target with the force of a meteor, dealing damage of up to 250-350% weapon damage and AoE damage to nearby opponents. Critical strikes generate 10% adrenaline for 30 seconds. Usable on all targets (previously only on targets with over 50% of life points remaining). 60 seconds
Ability Balanced Strike Balanced Strike Ultimate 85 The World Wakes Strike your target, restoring balance. If you have less health than your target, they will take proportionate damage and you will be healed. Be cautious: if you have more health than your target, you will take damage and they will be healed. 120 seconds
Pic Ability Class Level Requirements Description Cooldown
Ability Slice Slice Basic 1 Any melee weapon Slice your target for up to 110% weapon damage. 3 seconds
Slaughter Slaughter Threshold 1 Any melee weapon Cause your target to bleed for 100-250% weapon damage over 5 seconds. If the target moves location, they suffer 3x damage. 30 seconds
Overpower Overpower Ultimate 2 Any melee weapon Overpower your target, dealing up to 200-400% weapon damage. 30 seconds
Ability Backhand Backhand Basic 10 None Smack your target with the back of your hand, interrupting their attacks for 3 seconds and dealing 100% weapon damage. 15 seconds
ForcefulBackhand Forceful Backhand Threshold 15 None Smack your target with the back of your hand, stunning them for 3 seconds and dealing 200% weapon damage. 15 seconds
Smash Smash Basic 20 Two-handed melee weapon Smash your target for up to 125% weapon damage, disabling protection prayers in PvP. 10 seconds
Ability Sever Sever Basic 45 Any melee weapon Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 5 seconds. 30 seconds
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Strength

Strength abilities generally require a weapon (or in some cases, two) to be equipped for them to be performed. These abilities focus on increasing the damage output of your weapon over a period of time.

Pic Ability Class Level Requirements Description Cooldown
Stomp Stomp Threshold 3 None Kick your target, knocking them back and stunning them for 3 seconds and dealing 200% weapon damage. 15 seconds
Ability Kick Kick Basic 3 None Kick your target, knocking them back and interrupting their attacks for 3 seconds. The attack deals 100% weapon damage. 15 seconds
Ability Punish Punish Basic 8 Any melee weapon Punish your target\'s mistakes, dealing 94% weapon damage, or 125% weapon damage if they're stunned. 3 seconds
Ability Dismember Dismember Basic 14 Any melee weapon Dismember your target, dealing 188% weapon damage over 6 seconds. 15 seconds
Ability Fury Fury Basic 24 Any melee weapon Unleash your fury, strike your target 3 times. Each strike deals 75% of weapon damage and increases by 7% with each strike. Combo attack. 5 seconds
Destroy Destroy Threshold 37 Two melee weapons Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, during which time they are also bound. This ability shares a cooldown with Hurricane. 20 seconds
Quake Quake Threshold 37 Two-handed melee weapon Smash your weapon into the ground beneath you, dealing up to 188% weapon damage and draining the Defence level of all adjacent targets and up to 219% weapon damage to your main target. 20 seconds
Berserk Berserk Ultimate 42 Any melee weapon Harness your adrenaline to increase melee damage dealt by 100% for 20 seconds. Also increases all damage taken by 50% and reduces armour rating by 50%. 60 seconds
Cleave Cleave Basic 48 Two-handed melee weapon Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone. 7 seconds
Assault Assault Threshold 55 Any melee weapon Assault your target four times, dealing damage equal to 219% of weapon damage each strike, to your target over 6 seconds. Combo attack. 30 seconds
Ability Decimate Decimate Basic 67 Two melee weapons Decimate your target's defences, dealing 188% weapons damage, or 244% weapons damage if they are bearing a shield. 7 seconds
Pulverise Pulverise Ultimate 81 Two-handed melee weapon Pulverise your target, dealing 250-350% weapon damage and reducing their damage dealt by 25% for 30 seconds. If a NPC target is defeated with Pulverise you are also granted 50% adrenaline. 60 seconds
Frenzy Frenzy Ultimate 86 Two melee weapons Perform a frenzied attack lasting 10 seconds. Targets standing directly infront of you take damage up to 150% of weapon damage every 2 seconds. Each subsequent hit gains an additional 10% damage. 60 seconds
Pic Ability Class Level Requirements Description Cooldown
Stomp Stomp Threshold 3 None Kick your target, knocking them back and stunning them for 3 seconds and dealing 200% weapon damage. 15 seconds
Ability Kick Kick Basic 3 None Kick your target, knocking them back and interrupting their attacks for 3 seconds. The attack deals 100% weapon damage. 15 seconds
Ability Punish Punish Basic 8 Any melee weapon Punish your target\'s mistakes, dealing 94% weapon damage, or 125% weapon damage if they're stunned. 3 seconds
Ability Fury Fury Basic 24 Any melee weapon Unleash your fury, dealing damage equal to 75% weapon damage 3 times. 5 seconds
Cleave Cleave Basic 48 Two-handed melee weapon Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone. 7 seconds
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Defence

Defensive abilities generally require a shield to be equipped for them to be performed. These abilities focus on reducing the amount of damage taken from opponents as well as restoring health.

Pic Ability Class Level Requirements Description Cooldown
World Event 2 Guide Devotion Ability Devotion Threshold 1 The Bird and the Beast Protection prayers are 100% effective (75% in PvP) for 10 seconds. Killing an opponent extends the effect by 5 seconds up to a maximum of 20 seconds. 60 seconds
Anticipation Anticipation Basic 3 None Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds. 24 seconds
Bash Bash Basic 8 Shield Bash your target with your shield, dealing up to the sum of 100% weapon damage and your shield's armour value. 15 seconds
Revenge Revenge Threshold 15 Shield Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 20 seconds. 45 seconds
Provoke Provoke Basic 24 None Taunt your target, forcing them to focus their attacks on you. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds. 10 seconds
Immortality Immortality Ultimate 29 Shield Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life. However, the Immortality effect will be consumed. 120 seconds
Freedom Freedom Basic 34 None Break free of any stuns or snares and gain immunity to any further ones for 6 seconds, also clears damage over time effects. 30 seconds
Reflect Reflect Threshold 37 Shield Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds. 30 seconds
Resonance Resonance Basic 48 Shield The next attack you receive within 6 seconds will heal you instead of harm you. Certain large Boss attacks will be prevented, but will not heal. 30 seconds
Rejuvenate Rejuvenate Ultimate 52 Shield Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds. 300 seconds
Debilitate Debilitate Threshold 55 None Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 8 seconds. This duration increases if a shield is equipped - longer for higher levelled shields. 30 seconds
Preparation Preparation Basic 67 Shield Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds. 20 seconds
Barricade Barricade Ultimate 81 Shield Summon an impenetrable barricade, which prevents all damage received for 10 seconds. 60 seconds
Ability Natural Instincts Natural Instincts Ultimate 85 The World Wakes Instantly leech your target's adrenaline. If fighting an opponent without adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities. 120 seconds
Pic Ability Class Level Requirements Description Cooldown
World Event 2 Guide Devotion Ability Devotion Threshold 1 The Bird and the Beast Protection prayers are 100% effective (75% in PvP) for 10 seconds. Killing an opponent extends the effect by 5 seconds up to a maximum of 20 seconds. 60 seconds
Anticipation Anticipation Basic 3 None Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds. 24 seconds
Bash Bash Basic 8 Shield Bash your target with your shield, dealing up to the sum of 100% weapon damage and your shield's armour value. 15 seconds
Freedom Freedom Basic 34 None Break free of any stuns or snares and gain immunity to any further ones for 6 seconds, also clears damage over time effects. 30 seconds
Rejuvenate Rejuvenate Ultimate 52 Shield Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds. 300 seconds
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Constitution

Constitution abilities have no equipment requirements for them to be performed. These abilities focus on survival of both the player and their allies.

Pic Ability Class Level Requirements Description Cooldown
SpecialAttack Weapon Special Attack Special Attack 10 None Some of the most powerful weapons grant you unique special attacks - see here for a table. None
Regenerate Regenerate Basic 10 None Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat. None
World Event 2 Guide Transfigure Ability Transfigure Ultimate 10 The Bird and the Beast An Ultimate ability that stuns you for six seconds. When the stun ends, you heal 250% of any damage taken during the stun, and become immune to stuns for fifteen seconds. 180 seconds
Momentum Siphon Basic 20 None Siphon up to 10% adrenaline from your target if they have more adrenaline than you and protects you from further siphons for 6 seconds. 60 seconds
World Event 2 Guide Sacrifice Ability Sacrifice Basic 10 The Bird and the Beast A basic ability that deals 100% damage to your opponent, ignoring protection prayers. Heals 25% of the damage you deal, or 100% if your target dies. 30 seconds
Incite Incite Basic 24 None Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP. None
TuskasWrath Tuska's Wrath Basic 50 Tuska World Event Deal 10000% of your Slayer level as damage to your active slayer target. If used on a non slayer target the ability will deal 110% weapon damage and will go on a 15 second cooldown. Certain more powerful enemies are excluded 120 seconds/15 seconds.
Ability Guthixs Blessing Guthix's Blessing Ultimate 85 The World Wakes Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your lifepoints, every 2 seconds for a maximum of 10 seconds. The butterfly may be destroyed by enemies. 300 seconds
Ice Asylum Ice Asylum Ultimate 91 The Dig Site Summons a crystal with a total healing capacity equal to three times the caster's maximum life points. It will heal anyone standing near it for 1-7% of their maximum life points every 4 seconds, based on their proximity to the crystal. The crystal disappears after 20 seconds or after reaching its healing capacity, whichever comes first. 300 seconds
Pic Ability Class Level Requirements Description Cooldown
World Event 2 Guide Transfigure Ability Transfigure Ultimate 10 The Bird and the Beast An Ultimate ability that stuns you for six seconds. When the stun ends, you heal 250% of any damage taken during the stun, and become immune to stuns for fifteen seconds. 180 seconds
Momentum Siphon Basic 20 None Siphon up to 10% adrenaline from your target if they have more adrenaline than you and protects you from further siphons for 6 seconds. 60 seconds
World Event 2 Guide Sacrifice Ability Sacrifice Basic 10 The Bird and the Beast A basic ability that deals 100% damage to your opponent, ignoring protection prayers. Heals 25% of the damage you deal, or 100% if your target dies. 30 seconds
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Ranged

Ranged abilities generally require a ranged weapon (or in some cases, two) to be equipped for them to be performed. These abilities focus on increasing the amount of damage dealt with an attack.

Pic Ability Class Level Requirements Description Cooldown
Piercing Shot Piercing Shot Basic 1 None Shoot your target with a shot dealing 94% weapon damage, or 125% weapon damage if they're stunned. 3 seconds
Snap Shot Snap Shot Threshold 2 None Fires two shots in quick succession dealing 100-120% dweapon damage on your first shot and 100-210% weapon damage on your second shot. 20 seconds
Deadshot Deadshot Ultimate 2 None Boom! Fire a deadly shot at your target which deals 188% weapon damage instantly, and a further 313% weapon damage over 6 seconds. 30 seconds
Snipe Snipe Basic 5 None Take aim at your target, dealing 125-219% weapon damage after 1.8 seconds, disabling protection prayers in PvP. Combo Attack. 10 seconds
Ability Dazing Shot Dazing Shot Basic 8 Two-handed ranged weapon Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. 5 seconds
Binding Shot Binding Shot Basic 10 None Fire a shot which binds your target for 10 seconds and deals 100% damage. 15 seconds
Ability Needle Strike Needle Strike Basic 12 Two ranged weapons Launch painful needles at your target that reduce their resistance to critical hits. Target takes 157% weapon damage. Your next attack against the target has a flat 5% increase to damage dealt. 5 seconds
TightBindings Tight Bindings Threshold 15 None Fire a shot which stuns your target for 3 seconds and binds them in place for up to 10 seconds and dealing 200% weapon damage. 15 seconds
Fragmentation Shot Fragmentation Shot Basic 20 None Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 2x damage. 15 seconds
Escape Escape Basic 30 None Leap backwards up to 7 metres to help maintain range from your target. 20 seconds
Rapid Fire Rapid Fire Threshold 37 None Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds, initially binding the target for 6 seconds. Combo attack. 20 seconds
Ricochet Ricochet Basic 45 None Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each. 10 seconds
Bombardment Bombardment Threshold 55 None Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies. 30 seconds
Incendiary Shot Incendiary Shot Ultimate 66 Two-handed ranged weapon Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds. 60 seconds
Shadow-tendrils Shadow Tendrils Threshold 75 The Dig Site Shadow tendrils whip at your feet multiple times in quick succession for 33-250% weapon damage. They then strike your opponent once for 66-500% weapon damage. 45 seconds
Unload Unload Ultimate 81 Two ranged weapons Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage up to 150% of weapon damage. Each subsequent hit gains an extra 10% damage. Combo attack. 60 seconds
Ability Deaths Swiftness Death's Swiftness Ultimate 85 The World Wakes Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10%-20% of weapon damage every 2 seconds. 60 seconds
Pic Ability Class Level Requirements Description Cooldown
Piercing Shot Piercing Shot Basic 1 None Shoot your target with a shot dealing 94% weapon damage, or 125% weapon damage if they're stunned. 3 seconds
Snap Shot Snap Shot Threshold 2 None Fires two shots in quick succession dealing 100-120% dweapon damage on your first shot and 100-210% weapon damage on your second shot. 20 seconds
Deadshot Deadshot Ultimate 2 None Boom! Fire a deadly shot at your target which deals 188% weapon damage instantly, and a further 313% weapon damage over 6 seconds. 30 seconds
Ability Dazing Shot Dazing Shot Basic 8 Two-handed ranged weapon Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. 5 seconds
Binding Shot Binding Shot Basic 10 None Fire a shot which binds your target for 10 seconds and deals 100% damage. 15 seconds
TightBindings Tight Bindings Threshold 15 None Fire a shot which stuns your target for 3 seconds and binds them in place for up to 10 seconds and dealing 200% weapon damage. 15 seconds
Fragmentation Shot Fragmentation Shot Basic 20 None Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 2x damage. 15 seconds
Ricochet Ricochet Basic 45 None Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each. 10 seconds
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Magic

Magic abilities generally require at least one magic weapon for them to be performed, although it should be noted that combat spells cannot be cast without a magic weapon wielded in any case. These abilities focus on increasing the damage dealt by spells. Normal spells for your current spellbook can also be accessed through the magic abilities tab, refer to the Magic Guide, Ancient Magicks Guide or Lunar Magic Guide for more information.

Pic Ability Class Level Requirements Description Cooldown
Torture Wrack Basic 1 None A powerful spell that deals up to 94% active spell damage. Inflicts 125% damage against stunned opponents. 3 seconds
Asphyxiate Asphyxiate Threshold 1 None Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds, initially binding the target for 6 seconds. Combo Attack. 20 seconds
Omnipower Omnipower Ultimate 2 None Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spells damage. 30 seconds
Dragonbreath Dragon Breath Basic 5 None Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage, disabling protection prayers in PvP. 10 seconds
Ability Sonic Wave Sonic Wave Basic 8 Two-handed magic weapon A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 157% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target. 5 seconds
Impact Impact Basic 10 None Blast your target with a burst of magical energy, interrupting their attacks and binding them for a short time and dealing 100% of your active spell's damage. 15 seconds
Ability Concentrated Blast Concentrated Blast Basic 12 Two magic weapons Blast your target with three beams of concentrated energy. Each beam deals 75% of your active spell's damage and increases by 7% with each beam. Combo attack. 5 seconds
DeepImpact Deep Impact Threshold 15 None. Blast your target with a burst of magical energy, stunning and binding them for a short time and dealing 200% of your active spell's damage. 15 seconds
Combust Combust Basic 20 None Applies a damage-over-time effect to the target, dealing 100-188% of the active spell's damage over 6 seconds. If the target moves location, they suffer 2x damage. 15 seconds
Surge Surge Basic 30 None Instantly teleport up to 10 meters in a straight line ahead. Does not share a cooldown with barge. 20 seconds
Detonate Detonate Threshold 37 None Summon an explosive ball of energy. The longer you maintain the effect - up to 6 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion. 30 seconds
Chain Chain Basic 45 None A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each. 10 seconds
Wild Magic Wild Magic Threshold 55 None Fire an unpredictable double magical attack at your target, which deals between 50% and 215% of your active spell's damage. 20 seconds
Metamorphosis Metamorphosis Ultimate 66 None Transform into an elemental based on your most recently cast spell. While transformed, your spells are free to cast and your magic damage is increased by 50%. Lasts 20 seconds. 60 seconds
Smoke-tendrils Smoke Tendrils Threshold 75 The Dig Site Tendrils of smoke whip at your opponent's feet for 6 seconds. The first hit causes 100% weapon damage. The second, third, and fourth hits cause 125%, 150%, and 200% damage, but also hit you for 25%, 50% and 100% weapon damage. 45 seconds
Tsunami Tsunami Ultimate 81 None Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 200%-300% of your active spell's damage. Critical strikes generate 10% adrenaline for 30 seconds. 60 seconds
Ability Sunshine Sunshine Ultimate 85 The World Wakes Summon a sunbeam to shine over your location, lasting 30 seconds. During this time, provided you remain within the beam, your magic damage will be increased by 50%. If your target enters the beam, they will be hit for 10%-20% of weapon damage every 2 seconds. 60 seconds
Pic Ability Class Level Requirements Description Cooldown
Torture Wrack Basic 1 None A powerful spell that deals up to 94% active spell damage. Inflicts 125% damage against stunned opponents. 3 seconds
Asphyxiate Asphyxiate Threshold 1 None Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds, initially binding the target for 6 seconds. Combo Attack. 20 seconds
Omnipower Omnipower Ultimate 2 None Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spells damage. 30 seconds
Ability Sonic Wave Sonic Wave Basic 8 Two-handed magic weapon A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 157% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target. 5 seconds
Impact Impact Basic 10 None Blast your target with a burst of magical energy, interrupting their attacks and binding them for a short time and dealing 100% of your active spell's damage. 15 seconds
DeepImpact Deep Impact Threshold 15 None. Blast your target with a burst of magical energy, stunning and binding them for a short time and dealing 200% of your active spell's damage. 15 seconds
Combust Combust Basic 20 None Applies a damage-over-time effect to the target, dealing 100-188% of the active spell's damage over 6 seconds. If the target moves location, they suffer 2x damage. 15 seconds
Chain Chain Basic 45 None A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each. 10 seconds
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Special Attacks

Prior to the Evolution of Combat, many high level weapons had a Special Attack. This was changed initially upon released and they were removed from the game, but subsequently added back in. Now, for applicable weapons one can use a special attack by queuing up the special attack ability. Depending on the weapon, using a special will drain a varying amount of adrenaline, but there are no cooldown periods for using them. A list of special attacks, the amount of adrenaline drained by using them, and other useful information about the individual abilities is presented below.

Dragon Weaponry
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Dragon 2h sword Dragon 2h sword Powerstab 60% Hits enemies around you.
Dragon battleaxe Dragon battleaxe Rampage 100% Do 20% more damage but reduce your hit chance and defence by 10% for a minute.
Dragon clawOff-hand dragon claw Dragon Claws (Main + Off-hand) Slice & Dice 50% Unleash four brutal claw slashes upon your opponent.
Dragon dagger Dragon dagger Puncture 25% Two quick stabs with increased accuracy and damage
Dragon halberd Dragon halberd Sweep 30% Swipe all targets in front of you twice.
Dragon longsword Dragon longsword Cleave 25% A powerful attack dealing 100%-200% weapon damage.
Dragon mace Dragon mace Shatter 25% Deal a massive blow of 100% - 300% weapon damage with reduced accuracy.
Dragon scimitar Dragon scimitar Sever 55% A slash with increased accuracy that, if successful, prevents the target from using protection prayers for 5 seconds.
Dragon spear Dragon spear Shove 25% Push your opponent back and stun them for 3 seconds. This attack does no damage.
God Wars Dungeon Weaponry
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Armadyl godsword Armadyl godsword Armadyl's Judgement 50% Unleash the power of Armadyl with up to 250% weapon damage.
Bandos godsword Bandos godsword Warstrike 100% Deal up to 200% weapon damage and drain one of your target's combat stats by 10% of the damage dealt.
Saradomin godsword Saradomin godsword Healing Blade 50% Deal up to 175% weapon damage and heal 50% of your damage you deal and restore your prayer points by 2.5% of the damage you deal.
Saradomin sword Saradomin sword Saradomin's Lightning 100% Inflicts additional magic damage on the target
Zamorak godsword Zamorak godsword Ice Cleave 60% Deal up to 175% weapon damage and freeze the target for 10 seconds.
Zamorakian spear Zamorakian spear Shove 25% Push your opponent back and stun them for 3 seconds. This attack does no damage.
Revenant drops
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Statius\'s warhammer Statius's warhammer** Smash 35% Deal 50% more weapon damage and lower your opponent's defence by 30%.
Vesta\'s longsword Vesta's longsword** Feint 25% Deal 83-233% weapon damage with a greater chance to hit.
Vesta\'s spear Vesta's spear** Spear Wall 50% Damages all targets adjacent to the user and reflects 50% of any damage the user receives back at attackers for 5 seconds.
Quest related
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Ancient mace Ancient mace Favor the War God 100% Attack ignores protection prayers and will recharge prayer points by 10% of the weapon damage while draining your opponent's prayer points by the same amount.
Barrelchest anchor Barrelchest anchor Sunder 50% Swings the anchor with increased accuracy to deal 75% - 150% weapon damage and randomly reduce your target's Defence, Attack, Ranged, or Magic level.
Bloodied kyzajHonourable kyzaj Bloodied kyzaj/Honourable kyzaj Warstrike 100% Deal up to 200% weapon damage and drain one of your target's combat stats by 10% of the damage dealt.
Bone dagger Bone dagger Backstab 75% Deals 50% - 200% weapon damage and lowers your targets defence proportional to the damage dealt. Accuracy is increased by 100% when hitting unsuspecting targets.
Brackish blade Brackish blade Rumify 75% Doubles the chance of hitting and increases your Attack, Strength and Defence proportional to the damage dealt.
Brine sabre Brine sabre Liquify 75% Doubles the chances of hitting and increase your Attack, Strength, and Defence proportional to the damage dealt. Can only be used underwater.
Darklight Darklight Weaken 50% Strike your target reducing their Attack, Strength, and Defence by 5%. Against demons, this is twice as effective.
Korasi\'s sword Korasi's sword Disrupt 60% Perform a reliable magic attack on all enemies around you.
Miscellaneous
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Abyssal whip Abyssal whip Energy Drain 50% Deals 100% weapon damage and steals all of your opponent's run energy.
Abyssal vine whip Abyssal vine whip Vine Call 60% Summons a vine that hits the opponent 10 times for 125% of the user's accuracy, and 33% of the user's strength. The attack can hit up to 3 enemies at once, so long as they are within range of the vine
Granite maul Granite maul Quick Smash 50% Perform an instant attack, dealing up to 150% weapon damage and ignoring any cooldowns.
Keenblade Keenblade Critical Strike 75% Strike the enemy with 25% increased accuracy for 100-150% weapon damage.
Lava whip Lava whip Get over Here! 75% Pulls enemy players towards you, and stuns NPCs.
Noxious scythe Noxious scythe Mirrorback 100% Summon a mirrorback spider to lower and reflect damage for 10 seconds.
Rune clawOffhand rune claw Rune Claw (Main and Off-hand) Impale 25% Impale your target with 25% - 135% weapon damage.
Tool
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Crystal hatchet Crystal hatchet Clobber 100% Attack that deals 25% - 150% weapon damage and lowers your opponent's Defencce and Magic by 10%.
Crystal pickaxe Crystal pickaxe Shock 100% Powerful attack that deals 25-150% weapon damage and drains your opponent's Attack, Ranged, and Magic by 5%.
Dragon hatchet Dragon hatchet Clobber 100% Attack that deals 25% - 150% weapon damage and lowers your opponent's Defencce and Magic by 10%.
Dragon pickaxe Dragon pickaxe Shock 100% Powerful attack that deals 25-150% weapon damage and drains your opponent's Attack, Ranged, and Magic by 5%.
**The corrupted version of this weapon does not possess the special attack ability.
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Dark bow Dark bow Descent of Darkness 65% A powerful attack that hits for 200% weapon damage, or 300% when using dragon or dark arrows
Guthix bow Guthix bow Balanced Shot 55% Deals 150% weapon damage to your opponent and heals the amount of damage you would have dealt over time. When Guthix arrows are equipped, there is a random chance of dealing 100% in earth damage.
Hand cannon Hand cannon Aimed Shot 50% Fires a shot which deals 30% - 200% weapon damage and has 75% greater accuracy but takes longer to aim. There is a chance that the hand cannon will explode and be destroyed.
Magic composite bow Magic composite bow Powershot 35% A powerful attack with 20% increased weapon damage and accuracy.
Magic shieldbow Magic shieldbow*
Magic shortbow Magic shortbow* Snap-Shot 55% A quick double attack that decreases your accuracy by 30% but deals 20-200% weapon damage.
Morrigan\'s javelin Morrigan's javelin** Phantom Strike 50% Inflicts a bleed on the opposing player that will deal 100% of the damage dealt. Against non-player opponents, this will deal 20% extra damage.
Morrigan\'s throwing axe Morrigan's throwing axe** Hamstring 50% Deal 20% extra damage and increase the enemy's run energy drain rate for a minute.
Noxious longbow Noxious longbow Mirrorback 100% Summon a mirrorback spider to lower and reflect damage for 10 seconds.
Quickbow Quickbow Twin Shot 75% Fire two arrows with 25% increased accuracy for a total of 100-150% weapon damage
Rune throwing axe Rune throwing axe Chain Hit 10% Throw an axe which hits its target then bounces between up to 3 nearby targets for up to 100% weapon damage each.
Saradomin bow Saradomin bow Restorative Shot 55% Deals 100% weapon damage to your opponent and heals twice the amount of damage over time. When Saradomin arrows are equipped, there is also a random chance of dealing 100% in water damage.
Seercull Seercull Soulshot 60% Lowers your target's magic level based on damage dealt.
Strykebow Strykebow Deep Burn 25% Fires out an arrow that will trap the opponent in a column of fire. 12.5% of stored damage will then be released in the form of a fast ticking damage over time (DoT) attack that will last for 4.8 seconds.
Zamorak bow Zamorak bow Twin Shot 55% Fire your bow, dealing 200% weapon damage against your opponents. When Zamorak arrows are equipped, there is a random chance of dealing an additional 100% in fire damage.
Zanik\'s crossbow Zanik's crossbow Defiance 50% An attack that deals more damage to those with an affinity to the gods (Prayers or items marked by a God).
*Despite this weapon being available to free to play, it should be noted that the special attack can only be used on members' servers.
**The corrupted version of this weapon does not possess the special attack ability.
Pic Weapon Special Attack
Name
Adrenaline
drained
Description
Armadyl battlestaff Armadyl battlestaff Tempest of Armadyl 50% -
Guthix staff Guthix staff Claws of Guthix 25% Call upon the divine energy of Guthix to perform a powerful magical attack that lowers your target's defence by 5%.
Iban\'s staff Iban's staff Iban Blast 25% A powerful attack dealing 100% - 250% spell damage.
Mindspike (air) Mindspike (air)* is pictured but all elements are identical RuneFlame 75% Blast your target with 25% increased accuracy for 100% - 150% weapon damage.
Noxious staff Noxious staff Mirrorback 100% Summon a mirrorback spider to lower and reflect damage for 10 seconds.
Penance trident Penance trident Reap 50% Strike your target for 25-200% active spell damage.
Penance master trident Penance master trident
Saradomin staff Saradomin staff Saradomin Strike 100% Call upon the power of Saradomin to perform a powerful magical attack that lowers your opponents prayer points.
Staff of darkness Staff of darkness Power of Darkness 100% Absorb and reflect 25% of incoming damage back at the opponent for 20 seconds.
Staff of light Staff of light Power of Light 100% Reduce all melee damage by 50% for one minute.
Zamorak staff Zamorak staff Flames of Zamorak 25% Call upon the power of Zamorak to perform a powerful magic attack that lowers your opponent's magic by 5%.
Zuriel\'s staff Zuriel's staff** Miasmic Barrage 100% Deal up to 200% weapon damage and slow your opponent's attack speed down.
*Despite this weapon being available to free to play, it should be noted that the special attack can only be used on members' servers.
**The corrupted version of this weapon does not possess the special attack ability.

Lucky items: Many of the weapons listed above have lucky versions that were (and in some cases, still are) available as prizes on Treasure Hunter. Unless otherwise noted, the lucky versions have the same special attack as their regular counterparts.

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Warpriest Set Effects

Warpriest sets (Armadyl, Bandos, Saradomin, and Zamorak), as well as their Golden versions, have set effects that have effects on ability cooldowns. Wearing more pieces can boost the likelihood of the effects, and each full set is 6 pieces. If you did not earn these sets during the first two world events, or have lost them, you can obtain them as somewhat rare drops from mobs or bosses in the God Wars Dungeon. Their effects are summarized in the table below.

Set Number of pieces Chance to activate Effect
Armadylwarpriest-of-armadyl 3 or 4 5% Chance of a 15% reduction in cooldown of all abilities with cooldowns of at least 30 seconds.
5 10%
6 20%
Set Number of pieces Chance to activate Effect
Bandoswarpriest-of-bandos 3 or 4 5% Chance of a 15% reduction in cooldown of all abilities with cooldowns of at least 30 seconds.
5 10%
6 20%
Set Number of pieces Chance to activate Effect
Saradominwarpriest-of-saradomin 3 3% Chance of a reduction in damage to (10 - number of warpriest pieces on)% of the initial damage.
4 4%
5 5%
6 6%
Set Number of pieces Chance to activate Effect
TuskaWarpriest-of-tuska 3 3% Chance of dealing a critical hit (hitting 95% to 100% of your maximum hit).
4 4%
5 5%
6 6%
Set Number of pieces Chance to activate Effect
Zamorakwarpriest-of-zamorak 3 3% Chance of a reduction in damage to (10 - number of warpriest pieces on)% of the initial damage.
4 4%
5 5%
6 6%
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Credits

Original Guide by: BloodAngel & Octarine

Thanks to: Baffler, branjos, bloodneck, DatPeko, Kaur, Kimberly, misplacedme, Tui, Warriormonkx

Last updated by: Arceus

Last updated on: 6-Jun-2015


RuneScape 2007
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