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Clan Wars


This mini-game can be played at Low Risk - however, you may choose to lose your items as an option or by using the Red Portal. Getting to the game also requires crossing the hazardous Wilderness. See the Mini-Games page for a definition of high and low risk.

Overview

Introduction
Clan Wars is a combat-based team game where two teams (or clans) of 1-100 players each compete against one another. There are currently no actual rewards for this minigame other than the glory of bettering another clan. To participate you must be a member of an active clan chat channel.

Getting There
The Clan Wars arena entrance is located to the south of the arena in a separate building called the Clan Wars Challenge Hall. This is located in level 20 Wilderness just to west of the Black Salamander hunting area.
Note: Unless you use the Clan Wars teleport option of the Games Necklace you must travel at least some way through the wilderness to participate in this minigame, so be aware that monsters (including the powerful Revenants) may attack you. It is advised that you use the bank to west, near the Bounty Hunter minigame entrance, as you will not have to risk your valuables for as long a period of time.

  • Use the Clan Wars teleport option of the Games Necklace to be teleported to Clan Wars Challenge Hall. (green route below) HIGHLY recommended.
  • Walk north from Varrock around the Chaos temple and then north east to the Clan Wars Challenge Hall (red route below).
  • Cast the Carrallangar teleport and travel a short distance east. Requires level 84 Magic and access to the Ancient Magicks spellbook (blue route below).
Possible routes to Clan Wars

The Challenge Hall is where all wars must be initiated. It is not counted as part of the wilderness, meaning you will not be attacked by any monsters while in this area. Therefore it is advised to bring teleport runes, so that when you wish to leave the wilderness you can do so without risk.

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Equipment

This can be a safe minigame, meaning you will not lose any of items and equipment should you die, unless you choose to lose your items on death or enter the dangerous red portal, in which case you should only bring items you can afford to lose. Therefore you should take your best equipment as you will be fighting for your Clan's pride. Prayer and stat boosting potions are also an advantage. Bear in mind that unless you are using the Games Necklace to reach the Clan Wars Arena, you will have to travel through the Wilderness, risking your best equipment.
Unless you have a good reason not to, buy a wilderness cape from the cape merchant Larry. Ensure you and rest of your clan have the same cape, and you will be able to tell your friends from your enemies much more easily.

Please Note: The following potions cannot be used in the 'dangerous' Clan Wars arenas: Extreme potions, Overload, Recover Special, and Super Prayer. These can be used, however, in the 'safe' arenas (those without the risk of losing items).

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Starting a War

On the world select page, Jagex suggests certain Worlds to find other interested players or clans. Only players with a rank of Captain or above in a Clan chat channel may challenge an opponent to a war. This can be done simply by right-clicking on a player who is a member of a different Clan chat and selecting the "Challenge" option.

Before starting, you may wish to choose a caller by talking to Calladin in the lobby. By doing this, their chat will appear in the middle of your screen. You should choose a high-ranking member of your clan, or perhaps a member of the enemy. Your caller can be changed mid-war by right-clicking the speech bubble.

Challenge an Opponent

The image below will pop up, and you can make your decisions about how to organize your war.

Options

Victory Options

  • You can choose Traditional Knockout, wherein the arena will be closed once battle starts, and no new players may join. Battle ends when all the players on one team have been killed.
  • Secondly, you may choose Kill-Count. In this style, additional players may enter at any time. Battle ends when one team reaches a specified number of kills, ranging from 25-10,000.
  • Finally, in Most Kills at End, battle ends when the time limit expires, and whichever team has the most kills is victorious.

Stragglers

  • Ignore 5 - You can choose to end battle when only 5 enemies remain.
  • Kill 'em All - You must kill all of your opponents to be victorious.

Time Limit

  • You can choose a limit of between 5 minutes and 8 hours, or also no time limit whatsoever. Time limits are not in effect if "Kill 'em All" is selected, or if there are 5 or fewer members on one team if "Ignore 5" is selected. In those cases, the war will end.
  • When the time limit expires - if a "knock-out" match, the clan with the most surviving members is the winner. If the battle allows "run-ins", then the clan with the highest Killcount is declared victorious.

Death Rules

  • If you choose "keep your items" you will keep all items on death.
  • If you choose "lose your items" you will lose all items on death. There are no gravestones, although protect item prayer works. Please note that you cannot loot killed players equipment, although if this option is selected, you may be able to harvest some of your enemies dropped supplies such as potions, food, and runes (if you have the war set to allow you to use these items).

Combat Allowances

All of these can be set on or off.

  • Melee
  • Magic (choose between all spells allowed, standard spells only, bind/snare/entangle only, or off)
  • Ranged
  • Prayer
  • Summoning
  • Food
  • Potions

Arena

  • Classic
  • Plateau
  • Forsaken Quarry
  • Blasted Forest
  • Turrets

Participating in a War
If the opponent challenged also has a rank of Captain of above, he or she will receive a message allowing for them to accept or deny the request. If the challenge is accepted the all of the players from both Clan chat channels in that world will receive a message requesting them to enter the arena.

Challenged Message

When you see this message you have two minutes to gather all of your equipment and enter the arena through one of the portals located at the North and South ends of the Challenge hall.

Portal entry picture

The portal will teleport you to the North or South end of the arena, on the same side as your Clan mates. At first, the arena will be separated by a magical barrier (highlighted below) running East to West across the middle of the arena. You will have a maximum of 2 minutes to make preparations and strategies for the forthcoming war, upon which the barrier will sink into the floor. This is an ideal time to drink any potions you may have brought and discuss tactics with your clan mates in the secrecy of your chat channel.

Single out the greatest threats to your clan's survival, for example high level players and/or Ancient Mages. Make your clan mates aware of these threats in the Clan Chat channel. Using the channel ensures secrecy whilst alerting the whole of your own clan to this presence. Any player is a viable target, regardless of the difference between your and their combat level.

The entire arena is a multi-combat area. This means that any player can be attacked by more than one enemy. Use this fact to your advantage, and have as many of your clan mates as possible bring down threats quickly.

The barrier

A Fight to the Death
When the wall has completely sunk into the ground, the war will commence. The aim of course, is to defeat all the members of the opposing clan, whilst ensuring the survival of your own. The display in the top right of the screen (see above) will tell you how many players remain on each team.

Eliminate your chosen threats, if you cannot slay an enemy on your own have your clan mates assist you. If all the high priority targets have been slain, choose a player to attack, but be intelligent about who you choose. It will be no use attacking a player with 120+ combat if you are level 40. Remember the combat triangle; try and use it to your advantage. Trek over to our Combat Triangle guide to learn much more about the mechanics of Runescape Combat.

If you are defeated before the battle has ended, you will be teleported to a safe room with a viewing orb, where you will be able to view the remainder of the battle. The battle will end when all the members of one team have been slain, upon which all the surviving members of the wining clan and all the players in the viewing room will be teleported back to the Challenge Hall. If you have "run-ins" allowed, then those who die can leave the jail through the portal and re-enter the portal.

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Free-for-all Portals

If you want to fight others on your own, or can't be bothered to join a channel, there is the option of using the Solo Portals. These can be found at the red and white portals at the end of the hall. They will both lead you to a constant free-for-all battle. Red is the dangerous portal - if you die, you will lose all your items, although if you are quick you can get them back. Tip.It recommends you do not bring anything you can't replace easily. The White portal is safe; you will keep all your items should you die. In the Red, dangerous portal, you may be able to harvest some of your enemy's dropped supplies such as potions, food, and runes. These drops will affect your trade limits.

Summary

Clan wars is a minigame that is only played for fun, there are no real rewards for winning (though some may say a victory for your clan is reward enough). Bear in mind although this minigame is safe, getting there may not be. Wilderness revenants can and will attack you on sight. Their attacks are powerful and dying at their hands will most likely result in the loss of your items. Use the Clan Wars teleport option of the Games Necklace and you can remove this risk.

Encourage your clan mates to all buy the same wilderness cape, you will be able to identify friend from foe much more easily. There is a merchant, Larry, in the Challenge Hall who will sell you a cape for 50 gp! A small price to pay for the great benefit.

Strategy, tactics and intelligence increase your chance of winning! A well organized clan is more likely to win a war than a clan with a free-for-all strategy, dependent on luck. Single out your greatest threats, and remove them quickly. Choose other opponents carefully. Attack players with a slightly lower combat level and who have a combat type disadvantage to you, and you will be well on your way to victory!

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Credits

Original Guide by: Eyehawk78

Thanks to: Jimmyw3000, the49ronin, tryto

Last Updated by: Rien Adelric

Last updated: 17-Nov-2009

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